My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Zappies The Log Princess Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Executioner Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army Prince
Barbarian Barrel
Fire Spirit Valkyrie Skeleton Army Executioner Royal Ghost Electro Wizard
The Log
Fire Spirit Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Skeleton Army Prince Executioner Royal Ghost Electro Wizard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Prince Executioner Electro Wizard
Rocket
Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Prince Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Royal Ghost Valkyrie Electro Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Prince
Zap
Prince Electro Wizard Fire Spirit Valkyrie Executioner Royal Ghost
Valkyrie
Fire Spirit Prince Zap Executioner Royal Ghost Electro Wizard
Skeleton Army
Prince
Zap Valkyrie Fire Spirit Royal Ghost Electro Wizard
Executioner
Zap Valkyrie
Royal Ghost
Zap Valkyrie Prince Electro Wizard
Electro Wizard
Zap Valkyrie Prince Royal Ghost

Defense Synergies 1 17

Fire Spirit
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Valkyrie Skeleton Army Prince Executioner Royal Ghost
Valkyrie
Fire Spirit Zap Prince Executioner Electro Wizard
Skeleton Army
Zap Prince Executioner Electro Wizard
Prince
Zap Valkyrie Skeleton Army Executioner Electro Wizard
Executioner
Zap Valkyrie Skeleton Army Prince
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Valkyrie Skeleton Army Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner Electro Wizard
Skeleton Army Zap Valkyrie Prince Executioner Electro Wizard
Skeleton Army Prince Fire Spirit Valkyrie Executioner Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Prince
Skeleton Army Fire Spirit Zap Valkyrie Executioner Royal Ghost Electro Wizard
Electro Wizard Fire Spirit Zap Executioner
Zap Valkyrie Electro Wizard
Skeleton Army Prince
Skeleton Army Fire Spirit Valkyrie Prince Royal Ghost Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Zap Royal Ghost
Executioner Zap Electro Wizard
Skeleton Army Prince Fire Spirit Zap Valkyrie Electro Wizard
Fire Spirit Valkyrie Skeleton Army Executioner Zap Prince Royal Ghost Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Zap Prince Electro Wizard
Valkyrie Skeleton Army Prince Executioner Electro Wizard
Fire Spirit Zap Valkyrie Skeleton Army Prince Executioner Royal Ghost Electro Wizard
Zap Valkyrie Executioner Fire Spirit Royal Ghost Electro Wizard
Prince Electro Wizard
Valkyrie Skeleton Army Royal Ghost Fire Spirit Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Prince Royal Ghost Electro Wizard
Electro Wizard Zap Valkyrie Prince Executioner Royal Ghost
Skeleton Army Zap Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Prince Zap Electro Wizard
Valkyrie Skeleton Army Prince Executioner
Fire Spirit Executioner Zap Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Prince
Zap Electro Wizard Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Zap Valkyrie Prince Electro Wizard
Skeleton Army Prince Valkyrie Executioner
Valkyrie Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Valkyrie Prince Executioner
Valkyrie Executioner Zap Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Zap Executioner Royal Ghost Electro Wizard
Valkyrie Prince
Executioner Fire Spirit Zap Valkyrie
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Prince Electro Wizard
Zap Valkyrie Prince Electro Wizard
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap Prince
Zap Executioner
Executioner
Fire Spirit Zap Prince Executioner Electro Wizard
Fire Spirit Zap Valkyrie
Prince
Prince
Zap
Zap Fire Spirit Valkyrie Executioner
Zap Executioner Royal Ghost Electro Wizard
Zap Prince
Zap
Fire Spirit Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Fire Spirit Skeleton Army Prince
Fire Spirit Zap Executioner Electro Wizard
Valkyrie Prince Executioner Electro Wizard
Zap Executioner
Zap
Prince Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Prince Executioner Royal Ghost Electro Wizard

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