My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Bomb Tower Magic Archer
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Bowler Magic Archer
Fireball
Goblin Gang Mega Minion Bomb Tower Bowler Magic Archer
Poison
Goblin Gang Mega Minion Bomb Tower Magic Archer
Lightning
Mega Minion Bomb Tower Bowler Magic Archer
Rocket
Bomb Tower Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Rocket Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Bomb Tower Magic Archer Bowler Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Bomb Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Royal Giant Bowler Magic Archer
Goblin Gang
Royal Giant Bowler
Royal Giant
Zap Goblin Gang Mega Minion Rocket Bowler Magic Archer
Mega Minion
Zap Royal Giant Bowler
Bomb Tower
Rocket
Royal Giant
Bowler
Zap Goblin Gang Royal Giant Mega Minion Magic Archer
Magic Archer
Zap Royal Giant Bowler

Defense Synergies 2 7

Zap
Mega Minion Bomb Tower Goblin Gang Bowler Magic Archer
Goblin Gang
Zap Bomb Tower Magic Archer
Royal Giant
Mega Minion
Zap Bomb Tower
Bomb Tower
Zap Goblin Gang Mega Minion Magic Archer
Rocket
Bowler
Zap
Magic Archer
Zap Goblin Gang Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Mega Minion Magic Archer
Bomb Tower Zap Goblin Gang Mega Minion
Goblin Gang Bomb Tower Rocket Bowler Mega Minion
Bomb Tower Goblin Gang Mega Minion Bowler
Bomb Tower Rocket Bowler
Goblin Gang Bowler Zap Mega Minion Bomb Tower Magic Archer
Mega Minion Rocket Zap Goblin Gang Bomb Tower Magic Archer
Rocket Bowler Zap Bomb Tower Magic Archer
Goblin Gang Bomb Tower
Goblin Gang Bowler
Goblin Gang Zap Mega Minion Bomb Tower Bowler Magic Archer
Mega Minion Zap Goblin Gang Magic Archer
Bomb Tower Bowler Zap Goblin Gang Rocket
Bomb Tower Rocket Bowler Zap Goblin Gang Mega Minion Magic Archer
Goblin Gang Bomb Tower
Bomb Tower Rocket Zap Goblin Gang Bowler
Bomb Tower Goblin Gang Bowler
Bomb Tower Zap Goblin Gang Mega Minion Bowler Magic Archer
Zap Bomb Tower Mega Minion Bowler Magic Archer
Bomb Tower
Goblin Gang Bowler Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler
Zap Goblin Gang Mega Minion Bomb Tower Rocket Bowler Magic Archer
Goblin Gang Zap Bomb Tower Rocket Bowler
Goblin Gang Rocket Bowler Zap
Goblin Gang Bowler
Rocket Zap Goblin Gang Bomb Tower Magic Archer
Goblin Gang Rocket Mega Minion Bomb Tower Bowler
Bomb Tower
Zap Rocket Mega Minion Bomb Tower Magic Archer
Goblin Gang Mega Minion
Mega Minion Bomb Tower Bowler
Rocket Zap Bowler
Rocket Bowler Goblin Gang Bomb Tower
Bomb Tower Bowler Magic Archer
Goblin Gang Zap Mega Minion Bomb Tower Rocket Bowler Magic Archer
Bowler Zap Mega Minion Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Zap Bowler Magic Archer
Rocket Magic Archer
Rocket
Rocket Zap Bowler Magic Archer
Zap Mega Minion Rocket Magic Archer
Bowler Magic Archer
Zap Bowler Magic Archer
Zap
Rocket Goblin Gang Bowler
Rocket Zap Bowler Magic Archer
Zap Rocket Magic Archer
Rocket Bowler Magic Archer
Rocket Magic Archer
Zap Magic Archer
Rocket Zap Bowler Magic Archer
Magic Archer Rocket Bowler
Rocket
Rocket
Rocket Zap Mega Minion Bowler Magic Archer
Rocket Zap Bowler Magic Archer
Rocket Bowler Magic Archer
Rocket
Rocket Bowler
Rocket Zap
Zap Bowler Magic Archer
Mega Minion
Zap Bowler Magic Archer
Zap Bowler Magic Archer
Rocket Zap Magic Archer
Zap Magic Archer
Zap Rocket Mega Minion
Mega Minion Bowler
Zap Rocket Magic Archer
Zap Rocket Magic Archer
Rocket Bowler Magic Archer
Zap Goblin Gang Rocket Magic Archer
Rocket Zap Mega Minion Magic Archer
Goblin Gang Mega Minion Rocket Bowler Magic Archer
Zap Bowler Magic Archer
Rocket Zap
Mega Minion
Zap Goblin Gang Rocket Bowler Magic Archer
Zap Rocket Magic Archer
Zap Rocket Bowler Magic Archer

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