My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Mini P.E.K.K.A Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Fireball
Hog Rider Freeze The Log Mega Knight
Mini P.E.K.K.A
Bats Hog Rider Wizard The Log Mega Knight
Hog Rider
Bats Fireball Freeze The Log Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 2 14

Bats
Mini P.E.K.K.A Freeze The Log Mega Knight
Fireball
The Log Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
The Log Bats Fireball Wizard Freeze
Hog Rider
Wizard
Mini P.E.K.K.A Freeze The Log Mega Knight
Freeze
Bats Fireball Mini P.E.K.K.A Wizard Mega Knight
The Log
Fireball Mini P.E.K.K.A Bats Wizard Mega Knight
Mega Knight
Bats Fireball Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Bats The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bats Freeze
Mini P.E.K.K.A Bats Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball Freeze The Log Bats Mega Knight
Bats Fireball Wizard Freeze
Fireball The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Bats Fireball Wizard Freeze The Log Mega Knight
Bats Fireball Wizard
Mini P.E.K.K.A Mega Knight Bats Fireball Wizard Freeze The Log
Fireball Wizard Mega Knight Bats Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Freeze The Log Mega Knight
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A
Fireball Mega Knight Bats Wizard The Log
Wizard Freeze The Log Bats Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats Fireball The Log
Mini P.E.K.K.A Mega Knight
Fireball Wizard Bats Freeze
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Bats Fireball Mini P.E.K.K.A The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Bats Fireball Mini P.E.K.K.A Freeze The Log
Bats Mega Knight Fireball Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Bats Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Bats Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball Freeze
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
Freeze The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard The Log
Bats Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Bats Fireball Freeze The Log
Bats Fireball
Fireball Freeze The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: