My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards Baby Dragon Witch
Zap
Guards Witch
Barbarian Barrel
Valkyrie Wizard Guards Witch Giant Skeleton
The Log
Hog Rider Guards Witch Giant Skeleton
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Hog Rider Wizard Guards Baby Dragon Witch Giant Skeleton
Fireball
Hog Rider Wizard Baby Dragon Witch
Poison
Wizard Guards Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Valkyrie Hog Rider Baby Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Valkyrie Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Baby Dragon Witch Giant Skeleton
Hog Rider
Valkyrie The Log Wizard Guards Baby Dragon Witch Giant Skeleton
Wizard
Valkyrie Hog Rider Giant Skeleton
Guards
Hog Rider The Log
Baby Dragon
Valkyrie Hog Rider Witch Giant Skeleton
Witch
Valkyrie Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Valkyrie Hog Rider Wizard Baby Dragon Witch The Log
The Log
Hog Rider Guards Giant Skeleton

Defense Synergies 0 17

Valkyrie
Wizard Baby Dragon Witch The Log
Hog Rider
Wizard
Valkyrie Guards Giant Skeleton The Log
Guards
Wizard Baby Dragon Witch Giant Skeleton The Log
Baby Dragon
Valkyrie Guards Witch Giant Skeleton The Log
Witch
Valkyrie Guards Baby Dragon Giant Skeleton The Log
Giant Skeleton
Wizard Guards Baby Dragon Witch The Log
The Log
Valkyrie Wizard Guards Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Valkyrie Witch The Log
Witch Valkyrie Giant Skeleton
Witch Valkyrie Guards
Valkyrie Giant Skeleton The Log
The Log Valkyrie Guards Baby Dragon
Wizard Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton The Log
Witch
Guards Valkyrie Giant Skeleton
Valkyrie Guards Witch Wizard Baby Dragon Giant Skeleton The Log
Wizard Baby Dragon Witch
Valkyrie Wizard Guards Witch Giant Skeleton The Log
Valkyrie Wizard Guards Baby Dragon Witch The Log
The Log
Wizard Valkyrie Witch
Valkyrie Wizard Guards Baby Dragon Witch The Log
Valkyrie Wizard Baby Dragon Witch The Log Guards Giant Skeleton
Valkyrie Wizard Guards Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch Giant Skeleton
Valkyrie Wizard Baby Dragon The Log
Guards Giant Skeleton Valkyrie Witch The Log
Valkyrie Guards Giant Skeleton The Log
Giant Skeleton Valkyrie Guards Witch
Wizard Baby Dragon Witch
Guards Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Baby Dragon Witch The Log
Witch Guards
Valkyrie Guards Witch Giant Skeleton
Valkyrie Guards Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Guards Witch
Wizard Valkyrie Baby Dragon Witch
Guards Witch Valkyrie Baby Dragon Giant Skeleton The Log
Valkyrie Wizard Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Valkyrie Guards Giant Skeleton The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Guards
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon Witch The Log
Baby Dragon Giant Skeleton The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Guards Witch
Wizard The Log
Giant Skeleton
Wizard The Log
Guards Witch
Wizard Baby Dragon Witch
The Log
Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Giant Skeleton
Guards Baby Dragon Witch Giant Skeleton The Log
Witch
Baby Dragon Witch Giant Skeleton The Log

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