My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Witch P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Tombstone Battle Ram Witch Lumberjack
Zap
Tombstone Battle Ram Witch Bandit
Barbarian Barrel
Tombstone Battle Ram Witch Bandit Electro Wizard Lumberjack
The Log
Tombstone Battle Ram Witch Bandit Lumberjack
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Battle Ram Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Tombstone Battle Ram Witch Bandit Electro Wizard Lumberjack
Poison
Tombstone Witch Electro Wizard
Lightning
Tombstone Battle Ram Witch Bandit Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Bandit Battle Ram Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Bandit Battle Ram

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Witch Bandit Lumberjack
Tombstone
Battle Ram
Zap Bandit Witch P.E.K.K.A Electro Wizard Lumberjack
Witch
Zap Battle Ram P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Electro Wizard Battle Ram Witch Lumberjack
Bandit
Battle Ram Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit Lumberjack
Lumberjack
Zap Battle Ram Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Tombstone Witch P.E.K.K.A Bandit Lumberjack
Tombstone
Zap Electro Wizard Lumberjack
Battle Ram
Witch
Zap Bandit Electro Wizard Lumberjack
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap Tombstone Witch P.E.K.K.A Bandit Lumberjack
Lumberjack
Zap Tombstone Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Electro Wizard
P.E.K.K.A Lumberjack Zap Tombstone Witch Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Tombstone Bandit Electro Wizard
Witch P.E.K.K.A Lumberjack Tombstone Bandit Electro Wizard
Tombstone P.E.K.K.A Lumberjack
Zap Bandit Electro Wizard Lumberjack
Electro Wizard Zap Tombstone Witch
Zap P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Tombstone Lumberjack
Bandit Electro Wizard Lumberjack
Witch Electro Wizard Zap Tombstone Bandit Lumberjack
Zap Witch Electro Wizard
Tombstone P.E.K.K.A Lumberjack Zap Witch Bandit Electro Wizard
Zap Tombstone Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Tombstone Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack
Tombstone Witch P.E.K.K.A Electro Wizard Lumberjack
Tombstone Zap Witch Bandit Electro Wizard Lumberjack
Zap Witch Tombstone Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Witch P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Witch P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Lumberjack
Tombstone P.E.K.K.A Bandit Lumberjack Zap Witch Electro Wizard
P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
P.E.K.K.A Tombstone Witch Bandit Lumberjack
Zap Witch Electro Wizard
P.E.K.K.A Tombstone Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Tombstone Witch Bandit
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Witch Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tombstone Witch Bandit Lumberjack
Witch
Tombstone Witch Electro Wizard Zap P.E.K.K.A Lumberjack
Zap Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Zap
Zap Witch
Witch
Zap
Zap Bandit
Electro Wizard Lumberjack
Zap Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Zap Bandit Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Tombstone Witch Bandit
Zap Witch Electro Wizard
Electro Wizard Lumberjack
Zap
Zap
P.E.K.K.A
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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