My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Valkyrie Hog Rider Baby Dragon Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Valkyrie Hog Rider

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Electro Wizard Valkyrie Baby Dragon Mega Knight
Valkyrie
Hog Rider Zap Wizard Tornado Baby Dragon Electro Wizard
Hog Rider
Zap Valkyrie Wizard Tornado Baby Dragon Electro Wizard Mega Knight
Wizard
Tornado Valkyrie Hog Rider Mega Knight
Tornado
Zap Wizard Baby Dragon Valkyrie Hog Rider Mega Knight
Baby Dragon
Tornado Zap Valkyrie Hog Rider Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Zap Hog Rider Wizard Tornado Baby Dragon Electro Wizard

Defense Synergies 3 14

Zap
Electro Wizard Mega Knight Valkyrie Tornado Baby Dragon
Valkyrie
Zap Wizard Tornado Baby Dragon Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Electro Wizard Mega Knight
Tornado
Wizard Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Zap Valkyrie Tornado Mega Knight
Electro Wizard
Zap Valkyrie Wizard Tornado Mega Knight
Mega Knight
Zap Wizard Tornado Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
Zap Valkyrie Electro Wizard Mega Knight
Tornado Mega Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Mega Knight
Valkyrie Tornado Mega Knight
Tornado Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Tornado
Tornado Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Wizard Tornado Baby Dragon Mega Knight
Zap Wizard Tornado Baby Dragon Electro Wizard
Mega Knight Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Zap Tornado Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Tornado Zap Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Tornado Electro Wizard
Mega Knight Zap Valkyrie Wizard Tornado Baby Dragon Electro Wizard
Zap Valkyrie Wizard Tornado Baby Dragon Electro Wizard Mega Knight
Tornado Electro Wizard
Valkyrie Wizard Mega Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon Mega Knight
Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Tornado Electro Wizard
Valkyrie Mega Knight
Wizard Zap Tornado Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Tornado Baby Dragon
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Tornado Electro Wizard
Mega Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Electro Wizard Zap Valkyrie Tornado Baby Dragon
Valkyrie Mega Knight Zap Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado
Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Tornado
Zap Wizard Baby Dragon Electro Wizard Mega Knight
Zap Valkyrie Wizard Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard Tornado
Tornado
Zap Baby Dragon
Zap Tornado Valkyrie Wizard Baby Dragon Mega Knight
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Wizard Tornado Baby Dragon Mega Knight
Zap Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard
Zap Wizard Tornado Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight
Zap Wizard Baby Dragon
Zap Tornado
Mega Knight
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Electro Wizard Mega Knight

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