My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Giant Skeleton
Giant Snowball
Barbarians Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Giant Skeleton
The Log
Barbarians Hog Rider Goblin Hut Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Baby Dragon Giant Skeleton
Fireball
Barbarians Hog Rider Goblin Hut Baby Dragon
Poison
Barbarians Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Baby Dragon Barbarians Giant Goblin Hut Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Hog Rider Baby Dragon Barbarians

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Giant Skeleton
Barbarians
Hog Rider
Hog Rider
Arrows Barbarians Giant Goblin Hut Rocket Baby Dragon Giant Skeleton
Giant
Arrows Hog Rider Goblin Hut Rocket Baby Dragon
Goblin Hut
Hog Rider Giant Baby Dragon Giant Skeleton
Rocket
Hog Rider Giant
Baby Dragon
Hog Rider Giant Goblin Hut Giant Skeleton
Giant Skeleton
Arrows Hog Rider Goblin Hut Baby Dragon

Defense Synergies 0 6

Arrows
Barbarians Goblin Hut Giant Skeleton
Barbarians
Arrows
Hog Rider
Giant
Goblin Hut
Arrows Baby Dragon Giant Skeleton
Rocket
Baby Dragon
Goblin Hut Giant Skeleton
Giant Skeleton
Arrows Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut Rocket Giant Skeleton
Barbarians Goblin Hut
Arrows Barbarians Rocket Giant Skeleton
Arrows Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon
Rocket Arrows Barbarians Baby Dragon Giant Skeleton
Barbarians Goblin Hut
Barbarians Giant Skeleton
Barbarians Arrows Goblin Hut Baby Dragon Giant Skeleton
Arrows Goblin Hut Baby Dragon
Barbarians Goblin Hut Rocket Giant Skeleton
Rocket Arrows Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Arrows Goblin Hut
Arrows Barbarians Goblin Hut Baby Dragon
Arrows Baby Dragon Barbarians Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Arrows Barbarians Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Giant Skeleton
Arrows Rocket Baby Dragon
Barbarians Giant Skeleton Goblin Hut Rocket
Rocket Giant Skeleton Barbarians
Barbarians Giant Skeleton Goblin Hut
Arrows Rocket Goblin Hut Baby Dragon
Rocket Barbarians Goblin Hut Giant Skeleton
Giant Skeleton Barbarians
Rocket Giant Skeleton Barbarians Goblin Hut Baby Dragon
Barbarians Goblin Hut
Barbarians Goblin Hut Giant Skeleton
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton
Barbarians Baby Dragon
Barbarians Goblin Hut Rocket Baby Dragon Giant Skeleton
Arrows Barbarians Goblin Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon Giant Skeleton
Arrows Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon Giant Skeleton
Arrows Barbarians Rocket Giant Skeleton
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Goblin Hut Baby Dragon
Arrows Rocket Baby Dragon
Arrows Goblin Hut Baby Dragon
Rocket Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Rocket Baby Dragon
Arrows Rocket
Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket Goblin Hut
Arrows Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows
Barbarians Goblin Hut Rocket
Rocket Arrows Baby Dragon
Arrows
Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Giant Skeleton
Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: