My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Drill Royal Ghost Mother Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard Sparky
Giant Snowball
Graveyard
Zap
Graveyard Sparky
Barbarian Barrel
Elite Barbarians Heal Spirit Electro Wizard Graveyard Sparky
The Log
Elite Barbarians Heal Spirit Graveyard Sparky
Earthquake
Graveyard
Arrows
Heal Spirit Graveyard
Royal Delivery
Elite Barbarians Heal Spirit Electro Wizard Graveyard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Electro Wizard Graveyard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Rage Freeze Electro Wizard Graveyard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Rage Freeze

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Graveyard Sparky Heal Spirit Freeze
Elite Barbarians
Zap Heal Spirit Rage Graveyard Sparky
Heal Spirit
Elite Barbarians Zap Graveyard Sparky
Rage
Elite Barbarians Sparky Electro Wizard
Freeze
Graveyard Zap
Electro Wizard
Zap Graveyard Rage Sparky
Graveyard
Zap Freeze Electro Wizard Elite Barbarians Heal Spirit Sparky
Sparky
Zap Rage Elite Barbarians Heal Spirit Electro Wizard Graveyard

Defense Synergies 1 4

Zap
Electro Wizard Elite Barbarians Sparky
Elite Barbarians
Zap
Heal Spirit
Rage
Freeze
Electro Wizard Sparky
Electro Wizard
Zap Freeze
Graveyard
Sparky
Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Elite Barbarians Sparky Zap Electro Wizard
Sparky Elite Barbarians Freeze Electro Wizard
Elite Barbarians Sparky Electro Wizard
Elite Barbarians Sparky
Freeze Zap Electro Wizard
Electro Wizard Zap Freeze
Zap Electro Wizard Sparky
Sparky Elite Barbarians
Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Freeze
Zap Electro Wizard
Sparky Zap Elite Barbarians Freeze Electro Wizard
Sparky Zap Freeze Electro Wizard
Elite Barbarians Sparky Electro Wizard
Zap Elite Barbarians Freeze Electro Wizard Sparky
Sparky Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Zap Freeze Electro Wizard
Sparky Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard Sparky
Electro Wizard Zap Elite Barbarians
Zap Elite Barbarians Electro Wizard Sparky
Zap Elite Barbarians Electro Wizard Sparky
Elite Barbarians Sparky
Zap Freeze Electro Wizard
Sparky Elite Barbarians Electro Wizard
Elite Barbarians Sparky
Zap Freeze Electro Wizard Elite Barbarians Sparky
Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Electro Wizard
Elite Barbarians Sparky
Sparky
Elite Barbarians Electro Wizard Sparky Zap Freeze
Zap Elite Barbarians Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Electro Wizard
Sparky
Freeze Sparky
Zap Sparky
Zap Freeze
Sparky
Zap Freeze
Zap
Elite Barbarians Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap
Elite Barbarians Sparky
Freeze
Zap Elite Barbarians Sparky
Zap Sparky
Sparky
Freeze Sparky
Sparky
Zap Electro Wizard Sparky
Zap
Sparky
Sparky
Zap
Zap Freeze Sparky
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Zap Electro Wizard Sparky
Zap Electro Wizard Freeze
Elite Barbarians Sparky
Zap Sparky
Zap Freeze Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Freeze
Zap Electro Wizard
Freeze
Electro Wizard Sparky
Zap
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Freeze Electro Wizard Sparky
Zap Electro Wizard
Zap Freeze Electro Wizard Sparky

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