My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Drill Royal Ghost Mother Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Wizard Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Royal Giant Skeleton Army Bandit Sparky
Giant Snowball
Spear Goblins Bomber Goblin Gang Skeleton Army
Zap
Spear Goblins Bomber Goblin Gang Royal Giant Skeleton Army Bandit Sparky
Barbarian Barrel
Spear Goblins Bomber Goblin Gang Wizard Skeleton Army Bandit Sparky
The Log
Spear Goblins Bomber Goblin Gang Royal Giant Skeleton Army Bandit Sparky
Earthquake
Spear Goblins Bomber Goblin Gang Skeleton Army
Arrows
Spear Goblins Bomber Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bomber Goblin Gang Wizard Skeleton Army Bandit Sparky
Fireball
Bomber Goblin Gang Wizard Skeleton Army Bandit Sparky
Poison
Spear Goblins Bomber Goblin Gang Wizard Skeleton Army Sparky
Lightning
Wizard Bandit Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Goblin Gang Skeleton Army Bandit Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Goblin Gang Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Bandit Sparky
Bomber
Royal Giant Bandit Sparky
Goblin Gang
Spear Goblins Royal Giant Bandit Sparky
Royal Giant
Bomber Spear Goblins Goblin Gang Wizard Bandit Sparky
Wizard
Royal Giant Bandit Sparky
Skeleton Army
Sparky
Bandit
Spear Goblins Bomber Goblin Gang Royal Giant Wizard
Sparky
Spear Goblins Bomber Goblin Gang Royal Giant Wizard Skeleton Army

Defense Synergies 0 11

Spear Goblins
Goblin Gang Skeleton Army Bandit
Bomber
Bandit
Goblin Gang
Spear Goblins Skeleton Army Bandit Sparky
Royal Giant
Wizard
Skeleton Army Bandit
Skeleton Army
Spear Goblins Goblin Gang Wizard Bandit Sparky
Bandit
Spear Goblins Bomber Goblin Gang Wizard Skeleton Army
Sparky
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard Sparky
Skeleton Army Sparky Bomber Goblin Gang Bandit
Goblin Gang Skeleton Army Sparky Bomber Bandit
Skeleton Army Sparky Bomber Goblin Gang Bandit
Bomber Skeleton Army Sparky
Goblin Gang Skeleton Army Spear Goblins Bomber Bandit
Spear Goblins Goblin Gang Wizard
Bandit Sparky
Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bomber Bandit Sparky
Goblin Gang Skeleton Army Spear Goblins Bomber Wizard Bandit
Spear Goblins Goblin Gang Wizard
Skeleton Army Sparky Bomber Goblin Gang Wizard Bandit
Bomber Wizard Skeleton Army Sparky Goblin Gang
Skeleton Army Sparky Goblin Gang Bandit
Skeleton Army Goblin Gang Bandit Sparky
Wizard Sparky Bomber Goblin Gang Skeleton Army
Spear Goblins Bomber Goblin Gang Wizard Skeleton Army Bandit
Wizard Spear Goblins Bomber Bandit
Sparky
Bomber Goblin Gang Wizard Skeleton Army Spear Goblins Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Bandit Sparky
Bandit Bomber Goblin Gang Wizard
Goblin Gang Skeleton Army Bandit Spear Goblins Sparky
Goblin Gang Skeleton Army Bandit Sparky
Goblin Gang Skeleton Army Bandit Sparky
Wizard Goblin Gang
Goblin Gang Skeleton Army Sparky Spear Goblins Bandit
Skeleton Army Sparky
Spear Goblins Skeleton Army Bandit Sparky
Goblin Gang Skeleton Army Sparky
Sparky
Skeleton Army
Skeleton Army Goblin Gang Wizard Bandit Sparky
Wizard Bomber Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Spear Goblins Bomber
Bomber Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Bandit
Bandit Sparky
Sparky
Bomber Wizard Sparky
Wizard Spear Goblins
Bomber Wizard Sparky
Wizard
Wizard Bandit
Goblin Gang Sparky
Wizard Bandit Sparky
Wizard
Bandit Sparky
Bandit
Sparky
Spear Goblins Bomber Wizard Bandit Sparky
Wizard Bandit Sparky
Sparky
Bomber Sparky
Bomber Wizard Bandit Sparky
Bomber Wizard
Sparky
Wizard
Sparky
Bomber Wizard Sparky
Wizard Bandit Sparky
Wizard Bandit Sparky
Bandit Sparky
Wizard Sparky
Wizard
Sparky
Bomber Wizard Bandit Sparky
Sparky
Sparky
Wizard Sparky
Spear Goblins Goblin Gang Skeleton Army Bandit
Wizard
Goblin Gang Wizard Sparky
Bomber Wizard
Sparky
Sparky
Goblin Gang Sparky
Bandit Sparky

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