My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Drill Royal Ghost Mother Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Dragon Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Sparky
Giant Snowball
Hog Rider Goblin Barrel Electro Dragon Princess
Zap
Goblin Barrel Princess Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Princess Sparky
The Log
Hog Rider Goblin Barrel Princess Sparky
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel Electro Dragon Princess Sparky
Fireball
Hog Rider Wizard Goblin Barrel Electro Dragon Princess Sparky
Poison
Wizard Electro Dragon Princess Sparky
Lightning
Valkyrie Wizard Electro Dragon Sparky
Rocket
Valkyrie Hog Rider Wizard Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Dragon Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Valkyrie Hog Rider Wizard Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Princess Valkyrie Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Goblin Barrel Wizard Electro Dragon Sparky
Hog Rider
Valkyrie Wizard Goblin Barrel Princess Mega Knight
Wizard
Valkyrie Hog Rider Sparky Mega Knight
Goblin Barrel
Valkyrie Hog Rider Princess Sparky Mega Knight
Electro Dragon
Valkyrie Sparky Mega Knight
Princess
Hog Rider Goblin Barrel Sparky Mega Knight
Sparky
Valkyrie Wizard Goblin Barrel Electro Dragon Princess
Mega Knight
Hog Rider Wizard Goblin Barrel Electro Dragon Princess

Defense Synergies 0 6

Valkyrie
Wizard Electro Dragon Princess Sparky
Hog Rider
Wizard
Valkyrie Mega Knight
Goblin Barrel
Electro Dragon
Valkyrie
Princess
Valkyrie Mega Knight
Sparky
Valkyrie
Mega Knight
Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Dragon Sparky
Sparky Valkyrie Electro Dragon Mega Knight
Sparky Mega Knight Valkyrie Electro Dragon
Sparky Valkyrie Electro Dragon Mega Knight
Valkyrie Princess Sparky Mega Knight
Valkyrie Electro Dragon Mega Knight
Wizard Electro Dragon Princess
Valkyrie Electro Dragon Sparky Mega Knight
Sparky Princess
Valkyrie Sparky Mega Knight
Valkyrie Wizard Electro Dragon Princess Mega Knight
Wizard Electro Dragon Princess
Sparky Mega Knight Valkyrie Wizard Electro Dragon
Valkyrie Wizard Sparky Mega Knight Electro Dragon Princess
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Electro Dragon
Mega Knight Valkyrie Wizard Electro Dragon
Valkyrie Wizard Electro Dragon Princess Mega Knight
Sparky
Valkyrie Wizard Mega Knight Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Sparky
Valkyrie Wizard Electro Dragon Mega Knight
Mega Knight Valkyrie Electro Dragon Sparky
Valkyrie Mega Knight Sparky
Valkyrie Sparky Mega Knight
Wizard Electro Dragon Princess
Sparky Valkyrie
Mega Knight Valkyrie Sparky
Electro Dragon Mega Knight Valkyrie Sparky
Sparky
Mega Knight Valkyrie Electro Dragon Sparky
Mega Knight Valkyrie
Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Electro Dragon Princess Sparky Mega Knight
Electro Dragon Sparky Valkyrie
Valkyrie Mega Knight Wizard Electro Dragon Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Electro Dragon Sparky
Electro Dragon Princess
Electro Dragon Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Electro Dragon Princess
Wizard Princess Sparky
Wizard Electro Dragon Princess
Wizard Electro Dragon
Electro Dragon Sparky
Valkyrie Wizard Electro Dragon Princess Sparky
Wizard Electro Dragon Princess
Princess Sparky
Electro Dragon Princess
Princess Sparky
Wizard Electro Dragon Princess Sparky
Wizard Electro Dragon Princess Sparky Mega Knight
Sparky
Sparky
Wizard Electro Dragon Princess Sparky Mega Knight
Valkyrie Wizard Electro Dragon Princess Mega Knight
Sparky Mega Knight
Wizard Princess
Sparky
Electro Dragon
Valkyrie Wizard Electro Dragon Princess Sparky Mega Knight
Wizard Electro Dragon Princess Sparky
Wizard Electro Dragon Princess Sparky Mega Knight
Sparky
Wizard Electro Dragon Princess Sparky
Electro Dragon Wizard
Sparky
Wizard Electro Dragon Sparky Mega Knight
Electro Dragon Princess Sparky
Sparky Mega Knight
Wizard Princess Sparky
Electro Dragon Princess
Wizard Electro Dragon Princess
Valkyrie Wizard Electro Dragon Princess Sparky Mega Knight
Wizard Electro Dragon Princess
Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Princess Sparky
Electro Dragon Princess
Electro Dragon Princess Sparky Mega Knight

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