My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Drill Royal Ghost Mother Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Ice Golem Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Giant Ice Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Electro Wizard
The Log
Electro Spirit Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Firecracker Baby Dragon Electro Wizard
Fireball
Firecracker Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Ice Golem Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Giant Snowball Firecracker Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Giant Snowball Firecracker Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Ice Golem Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Giant Snowball Ice Golem Firecracker Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Giant Snowball Ice Golem

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Royal Giant
Ice Spirit
Royal Giant Giant Snowball Firecracker Royal Giant Baby Dragon
Giant Snowball
Electro Spirit Ice Spirit Firecracker Royal Giant Ice Golem Baby Dragon Electro Wizard
Firecracker
Royal Giant Ice Spirit Giant Snowball Ice Golem Baby Dragon
Royal Giant
Ice Spirit Firecracker Electro Spirit Ice Spirit Giant Snowball Ice Golem Baby Dragon Electro Wizard
Ice Golem
Giant Snowball Firecracker Royal Giant Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Giant Snowball Firecracker Royal Giant Ice Golem Electro Wizard
Electro Wizard
Giant Snowball Royal Giant Ice Golem Baby Dragon

Defense Synergies 1 16

Electro Spirit
Giant Snowball Baby Dragon Electro Wizard
Ice Spirit
Giant Snowball Firecracker Ice Golem Baby Dragon Electro Wizard
Giant Snowball
Electro Spirit Ice Spirit Firecracker Ice Golem Baby Dragon Electro Wizard
Firecracker
Ice Golem Ice Spirit Giant Snowball Baby Dragon Electro Wizard
Royal Giant
Ice Golem
Firecracker Ice Spirit Giant Snowball Baby Dragon Electro Wizard
Baby Dragon
Electro Spirit Ice Spirit Giant Snowball Firecracker Ice Golem
Electro Wizard
Electro Spirit Ice Spirit Giant Snowball Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Baby Dragon Electro Wizard
Ice Spirit Firecracker Electro Wizard
Giant Snowball Electro Wizard
Firecracker Electro Wizard
Firecracker
Electro Spirit Giant Snowball Firecracker Baby Dragon Electro Wizard
Giant Snowball Electro Wizard Electro Spirit Ice Spirit Firecracker Baby Dragon
Electro Spirit Ice Golem Baby Dragon Electro Wizard
Ice Spirit Giant Snowball Firecracker Ice Golem Electro Wizard
Electro Wizard Electro Spirit Giant Snowball Firecracker Ice Golem Baby Dragon
Giant Snowball Firecracker Baby Dragon Electro Wizard
Ice Spirit Giant Snowball Electro Wizard
Electro Spirit Ice Spirit Giant Snowball Firecracker Baby Dragon Electro Wizard
Electro Wizard
Ice Spirit Giant Snowball Electro Wizard
Firecracker Electro Wizard
Ice Spirit Electro Spirit Giant Snowball Firecracker Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Electro Spirit Ice Spirit Firecracker Ice Golem Electro Wizard
Electro Wizard
Electro Spirit Giant Snowball Firecracker Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Electro Wizard
Electro Wizard Giant Snowball Firecracker Ice Golem Baby Dragon
Ice Spirit Ice Golem Electro Wizard
Ice Golem Electro Wizard
Firecracker Electro Spirit Ice Spirit Giant Snowball Ice Golem Baby Dragon Electro Wizard
Ice Golem Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Giant Snowball Firecracker Ice Golem Baby Dragon
Giant Snowball Electro Wizard
Ice Golem
Firecracker Baby Dragon
Electro Wizard Electro Spirit Ice Spirit Firecracker Ice Golem Baby Dragon
Electro Spirit Giant Snowball Firecracker Ice Golem Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Baby Dragon
Firecracker Giant Snowball Baby Dragon Electro Wizard
Baby Dragon
Firecracker Ice Golem
Giant Snowball Firecracker Baby Dragon
Firecracker Electro Spirit Ice Spirit Giant Snowball Ice Golem Baby Dragon
Firecracker Baby Dragon
Ice Spirit Giant Snowball Firecracker Ice Golem Baby Dragon
Giant Snowball Firecracker
Giant Snowball Electro Wizard
Firecracker Electro Wizard
Giant Snowball Firecracker Baby Dragon
Giant Snowball Firecracker Ice Golem Baby Dragon
Firecracker Baby Dragon
Giant Snowball Firecracker Ice Golem Baby Dragon
Giant Snowball Firecracker Baby Dragon
Firecracker Baby Dragon
Giant Snowball
Giant Snowball Firecracker Baby Dragon Electro Wizard
Giant Snowball Firecracker Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Firecracker Ice Golem Electro Spirit Ice Spirit Baby Dragon
Firecracker Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Firecracker Baby Dragon
Giant Snowball Firecracker Ice Golem Baby Dragon Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Electro Spirit Ice Spirit Giant Snowball Firecracker Electro Wizard
Giant Snowball Firecracker
Electro Wizard Electro Spirit Ice Spirit
Giant Snowball Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Electro Wizard
Giant Snowball Firecracker Ice Golem Baby Dragon
Giant Snowball
Firecracker
Electro Spirit Ice Spirit Giant Snowball Firecracker Baby Dragon Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Baby Dragon Electro Wizard

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