My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Wizard Royal Ghost
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Wizard Royal Ghost
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Royal Ghost Hog Rider Freeze Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Hog Rider Royal Ghost
Arrows
Hog Rider Archers Knight Freeze
Knight
Archers Hog Rider Arrows Wizard
Hog Rider
Arrows Knight Freeze Archers Wizard
Inferno Tower
Wizard
Knight Hog Rider Royal Ghost
Freeze
Hog Rider Arrows
Royal Ghost
Archers Wizard

Defense Synergies 2 7

Archers
Knight Inferno Tower
Arrows
Knight Inferno Tower
Knight
Archers Inferno Tower Arrows Wizard
Hog Rider
Inferno Tower
Knight Archers Arrows Royal Ghost
Wizard
Knight Freeze Royal Ghost
Freeze
Wizard
Royal Ghost
Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Knight
Inferno Tower Archers Knight Freeze
Inferno Tower Knight
Arrows
Arrows Freeze Archers Royal Ghost
Inferno Tower Archers Arrows Wizard Freeze
Arrows Inferno Tower
Inferno Tower
Knight Archers Inferno Tower Royal Ghost
Archers Arrows Knight Wizard Freeze Royal Ghost
Arrows Inferno Tower Archers Wizard
Inferno Tower Knight Wizard Freeze
Wizard Arrows Freeze Royal Ghost
Inferno Tower Knight
Inferno Tower Freeze
Wizard Arrows Knight Inferno Tower
Arrows Archers Knight Wizard Royal Ghost
Arrows Wizard Freeze Archers Knight Royal Ghost
Inferno Tower
Wizard Royal Ghost Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower Royal Ghost
Archers Arrows Knight Wizard Royal Ghost
Knight Inferno Tower
Knight Inferno Tower
Inferno Tower Knight
Arrows Wizard Archers Freeze
Archers Knight Inferno Tower
Inferno Tower Knight
Freeze Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Arrows
Knight Inferno Tower Wizard
Wizard Archers
Inferno Tower Archers Knight Freeze
Arrows Archers Inferno Tower Wizard Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Knight Freeze
Wizard Arrows
Arrows Wizard Freeze
Archers Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Archers Freeze
Archers Arrows Wizard
Freeze
Arrows
Knight Wizard
Arrows Wizard
Arrows
Freeze
Freeze Royal Ghost

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