My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Baby Dragon Electro Dragon Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Baby Dragon Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Wizard Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Electro Wizard
Fireball
Wizard Baby Dragon Electro Dragon Electro Wizard
Poison
Wizard Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mini P.E.K.K.A Baby Dragon Electro Wizard Wizard Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Mini P.E.K.K.A Baby Dragon Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Wizard Baby Dragon Golem Electro Wizard
Wizard
Mini P.E.K.K.A Golem
Rocket
Golem
Baby Dragon
Golem Mini P.E.K.K.A Electro Dragon Electro Wizard
Electro Dragon
Golem Baby Dragon
Golem
Baby Dragon Electro Dragon Mini P.E.K.K.A Wizard Rocket Electro Wizard
Electro Wizard
Mini P.E.K.K.A Baby Dragon Golem

Defense Synergies 1 11

Skeletons
Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Wizard Baby Dragon Electro Dragon
Wizard
Skeletons Mini P.E.K.K.A Electro Wizard
Rocket
Baby Dragon
Skeletons Mini P.E.K.K.A Electro Dragon
Electro Dragon
Skeletons Mini P.E.K.K.A Baby Dragon Electro Wizard
Golem
Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Mini P.E.K.K.A Rocket Skeletons Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Mini P.E.K.K.A Rocket
Skeletons Baby Dragon Electro Dragon Electro Wizard
Rocket Electro Wizard Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Rocket Electro Dragon Electro Wizard
Wizard Rocket Mini P.E.K.K.A Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Mini P.E.K.K.A Electro Wizard
Wizard Skeletons Mini P.E.K.K.A Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Baby Dragon Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Rocket Baby Dragon Electro Dragon
Skeletons Mini P.E.K.K.A Rocket Electro Dragon Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Skeletons Mini P.E.K.K.A
Wizard Rocket Skeletons Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Rocket Skeletons Electro Wizard
Mini P.E.K.K.A
Rocket Electro Dragon Electro Wizard Skeletons Mini P.E.K.K.A Baby Dragon
Skeletons
Mini P.E.K.K.A Electro Dragon
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Skeletons Wizard
Wizard Baby Dragon Electro Dragon
Electro Dragon Electro Wizard Skeletons Mini P.E.K.K.A Rocket Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Electro Wizard
Rocket Baby Dragon Electro Dragon
Rocket
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon Electro Dragon
Wizard Baby Dragon
Wizard Baby Dragon Electro Dragon
Wizard Electro Dragon
Rocket Mini P.E.K.K.A Electro Dragon Electro Wizard
Rocket Wizard Electro Dragon Electro Wizard
Wizard Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Baby Dragon Electro Dragon
Baby Dragon
Rocket Wizard Baby Dragon Electro Dragon
Wizard Rocket Baby Dragon Electro Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon
Rocket Baby Dragon
Wizard Baby Dragon Electro Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard Wizard
Mini P.E.K.K.A
Wizard Rocket Electro Dragon
Rocket Electro Dragon Electro Wizard
Rocket Wizard
Electro Wizard Rocket Electro Dragon
Rocket Wizard Baby Dragon Electro Dragon Electro Wizard
Mini P.E.K.K.A Wizard Rocket Baby Dragon Electro Dragon Electro Wizard
Wizard Baby Dragon Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket Baby Dragon Electro Wizard
Rocket Electro Dragon Electro Wizard
Electro Dragon Rocket Baby Dragon Electro Wizard

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