My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Goblins
Zap
Goblins Dark Prince
Barbarian Barrel
Goblins Wizard Dark Prince
The Log
Goblins Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Wizard Dark Prince
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Mini P.E.K.K.A Dark Prince Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Fireball Giant Goblins Mini P.E.K.K.A Dark Prince
Fireball
Zap Giant Dark Prince
Mini P.E.K.K.A
Giant Zap Wizard Dark Prince
Giant
Zap Mini P.E.K.K.A Dark Prince Goblins Fireball Wizard Rocket
Wizard
Mini P.E.K.K.A Giant Dark Prince
Rocket
Giant
Dark Prince
Giant Zap Fireball Mini P.E.K.K.A Wizard

Defense Synergies 2 7

Goblins
Zap Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Dark Prince
Fireball
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Fireball Wizard
Giant
Wizard
Goblins Mini P.E.K.K.A Dark Prince
Rocket
Dark Prince
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Wizard
Mini P.E.K.K.A Goblins Zap Dark Prince
Mini P.E.K.K.A Rocket Goblins Dark Prince
Mini P.E.K.K.A Goblins Dark Prince
Fireball Mini P.E.K.K.A Rocket Dark Prince
Fireball Goblins Zap Dark Prince
Rocket Zap Fireball Wizard
Rocket Zap Fireball
Mini P.E.K.K.A Goblins
Goblins Mini P.E.K.K.A Dark Prince
Goblins Zap Fireball Wizard Dark Prince
Zap Fireball Wizard
Mini P.E.K.K.A Zap Fireball Wizard Rocket Dark Prince
Fireball Wizard Rocket Goblins Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Rocket Zap Fireball Mini P.E.K.K.A
Wizard Goblins Fireball Mini P.E.K.K.A Dark Prince
Fireball Goblins Zap Wizard Dark Prince
Zap Wizard Fireball Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Goblins Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball Dark Prince
Fireball Zap Mini P.E.K.K.A Wizard Rocket
Goblins Zap Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Zap Fireball
Mini P.E.K.K.A Dark Prince
Fireball Wizard Rocket Zap
Mini P.E.K.K.A Rocket Dark Prince Goblins Fireball
Mini P.E.K.K.A Dark Prince
Zap Rocket Goblins Fireball Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Rocket Zap Fireball Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Fireball Wizard
Wizard Fireball
Goblins Zap Fireball Mini P.E.K.K.A Rocket Dark Prince
Zap Fireball Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Fireball Rocket Dark Prince
Fireball Wizard Rocket Zap Dark Prince
Fireball Wizard Zap Rocket
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Rocket Goblins Fireball Mini P.E.K.K.A
Rocket Zap Fireball Wizard Dark Prince
Fireball Zap Wizard Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Fireball Mini P.E.K.K.A Wizard Dark Prince
Rocket Zap Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Zap Fireball
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Rocket Zap
Zap Fireball Wizard
Zap Rocket Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard Rocket
Zap Rocket Fireball
Rocket Fireball Wizard
Zap Fireball Rocket Dark Prince
Fireball Rocket Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Rocket Dark Prince
Zap Fireball Wizard
Rocket Zap Fireball
Dark Prince
Zap Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket Dark Prince

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