My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Goblin Hut Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Goblin Hut Wizard Barbarian Hut Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Archers Barbarians Furnace Goblin Hut Goblin Barrel
Zap
Archers Furnace Goblin Hut Goblin Barrel
Barbarian Barrel
Archers Barbarians Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel Executioner
The Log
Archers Barbarians Furnace Goblin Hut Barbarian Hut Goblin Barrel
Earthquake
Archers Barbarians Furnace Goblin Hut Barbarian Hut Goblin Barrel
Arrows
Archers Furnace Goblin Hut Goblin Barrel
Royal Delivery
Archers Barbarians Goblin Hut Wizard Goblin Barrel Executioner
Fireball
Archers Barbarians Furnace Goblin Hut Wizard Barbarian Hut Goblin Barrel Executioner
Poison
Archers Barbarians Furnace Goblin Hut Wizard Barbarian Hut Executioner
Lightning
Furnace Goblin Hut Wizard Barbarian Hut Executioner
Rocket
Barbarians Furnace Goblin Hut Wizard Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Furnace Barbarians Goblin Hut Wizard Executioner Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Goblin Barrel Furnace Barbarians

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Barbarian Hut
Barbarians
Furnace
Goblin Hut Barbarian Hut Goblin Barrel
Goblin Hut
Archers Furnace Barbarian Hut Goblin Barrel
Wizard
Barbarian Hut
Archers Furnace Goblin Hut Goblin Barrel
Goblin Barrel
Furnace Goblin Hut Barbarian Hut
Executioner

Defense Synergies 0 8

Archers
Furnace Goblin Hut Barbarian Hut
Barbarians
Furnace
Furnace
Archers Barbarians Goblin Hut Barbarian Hut
Goblin Hut
Archers Furnace Wizard Barbarian Hut
Wizard
Goblin Hut
Barbarian Hut
Archers Furnace Goblin Hut
Goblin Barrel
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Wizard Executioner
Barbarians Barbarian Hut Furnace Goblin Hut Executioner
Barbarians Furnace Goblin Hut Barbarian Hut Archers Executioner
Barbarians Goblin Hut Barbarian Hut Furnace
Barbarians
Archers Furnace Executioner
Furnace Archers Goblin Hut Wizard Barbarian Hut Executioner
Barbarian Hut Barbarians
Barbarians Barbarian Hut Furnace Goblin Hut
Archers Barbarians
Archers Barbarians Executioner Furnace Goblin Hut Wizard
Executioner Archers Furnace Goblin Hut Wizard Barbarian Hut
Barbarians Furnace Goblin Hut Barbarian Hut Wizard
Wizard Barbarian Hut Executioner Barbarians Furnace Goblin Hut
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Barbarian Hut Furnace Goblin Hut
Barbarians Wizard Barbarian Hut Furnace Goblin Hut Executioner
Archers Barbarians Furnace Goblin Hut Wizard Barbarian Hut Executioner
Furnace Wizard Executioner Archers Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut
Wizard Archers Barbarians Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Archers Furnace Goblin Hut
Archers Wizard Executioner
Barbarians Furnace Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Executioner
Furnace Wizard Executioner Archers Goblin Hut
Archers Barbarians Furnace Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Barbarians
Barbarians Wizard Barbarian Hut Executioner
Wizard Archers Barbarians Furnace Barbarian Hut Executioner
Barbarians Goblin Hut Archers Furnace Barbarian Hut Executioner
Executioner Archers Barbarians Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Executioner
Goblin Hut Barbarian Hut
Barbarians Barbarian Hut
Wizard Executioner Furnace
Wizard Executioner Furnace
Archers Furnace Wizard Executioner
Wizard Barbarian Hut Executioner
Wizard
Wizard
Archers Wizard Executioner
Goblin Hut Barbarian Hut Executioner
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Wizard Barbarian Hut Executioner
Furnace Goblin Hut Wizard Barbarian Hut Executioner
Archers Wizard Executioner
Wizard
Wizard
Barbarians Barbarian Hut
Furnace Wizard Executioner
Wizard Executioner
Wizard
Archers Furnace Wizard Executioner
Goblin Hut Wizard
Wizard
Wizard
Archers Barbarians Goblin Hut Barbarian Hut
Archers Wizard Executioner
Wizard Executioner
Wizard Executioner
Executioner
Executioner
Executioner

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