My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Bandit
Giant Snowball
Minions Lumberjack
Zap
Minions Bandit
Barbarian Barrel
Wizard Giant Skeleton Bandit Electro Wizard Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Giant Skeleton Bandit Electro Wizard Lumberjack
Fireball
Minions Wizard Bandit Electro Wizard Lumberjack
Poison
Minions Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Bandit Poison Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Bandit Poison

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Poison Giant Skeleton Bandit Lumberjack
Minions
Zap Giant Skeleton Bandit Lumberjack
Wizard
Giant Skeleton Bandit Lumberjack
Poison
Zap Giant Skeleton
Giant Skeleton
Zap Minions Wizard Poison Bandit Electro Wizard Lumberjack
Bandit
Zap Minions Wizard Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Zap Giant Skeleton Bandit Lumberjack
Lumberjack
Zap Minions Wizard Giant Skeleton Bandit Electro Wizard

Defense Synergies 1 19

Zap
Electro Wizard Minions Poison Giant Skeleton Bandit Lumberjack
Minions
Zap Giant Skeleton Bandit Electro Wizard Lumberjack
Wizard
Giant Skeleton Bandit Electro Wizard Lumberjack
Poison
Zap Electro Wizard
Giant Skeleton
Zap Minions Wizard Electro Wizard Lumberjack
Bandit
Zap Minions Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Minions Wizard Poison Giant Skeleton Bandit Lumberjack
Lumberjack
Zap Minions Wizard Giant Skeleton Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Electro Wizard
Lumberjack Zap Minions Bandit Electro Wizard
Lumberjack Minions Giant Skeleton Bandit Electro Wizard
Lumberjack Minions Bandit Electro Wizard
Poison Giant Skeleton Lumberjack
Zap Minions Bandit Electro Wizard Lumberjack
Minions Electro Wizard Zap Wizard Poison
Zap Poison Giant Skeleton Bandit Electro Wizard
Minions Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack
Minions Poison Electro Wizard Zap Wizard Giant Skeleton Bandit Lumberjack
Minions Zap Wizard Poison Electro Wizard
Lumberjack Zap Minions Wizard Giant Skeleton Bandit Electro Wizard
Wizard Zap Minions Poison Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap Bandit Electro Wizard Lumberjack
Wizard Minions Poison Electro Wizard Lumberjack
Zap Minions Wizard Bandit Electro Wizard Lumberjack
Zap Wizard Poison Minions Giant Skeleton Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Minions Poison Giant Skeleton Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Wizard Lumberjack
Giant Skeleton Bandit Lumberjack Zap Minions Electro Wizard
Giant Skeleton Lumberjack Zap Bandit Electro Wizard
Giant Skeleton Bandit Lumberjack
Wizard Poison Zap Minions Electro Wizard
Minions Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Electro Wizard Minions Poison Bandit
Minions Giant Skeleton Lumberjack
Zap Poison Giant Skeleton Electro Wizard
Giant Skeleton Wizard Bandit Lumberjack
Wizard
Electro Wizard Zap Minions Poison Giant Skeleton Lumberjack
Minions Poison Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton Bandit
Poison Zap Bandit Electro Wizard
Poison Giant Skeleton Bandit
Poison Giant Skeleton
Wizard Poison Zap
Wizard Poison Zap Minions
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard Bandit
Minions Poison Electro Wizard Lumberjack
Poison Zap Wizard Bandit Electro Wizard
Poison Zap Wizard
Poison Bandit
Minions Poison Bandit
Zap Poison
Zap Wizard Poison Bandit
Wizard Poison Bandit
Poison
Minions
Zap Wizard Poison Bandit Electro Wizard
Zap Wizard Poison
Minions Poison Giant Skeleton
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Bandit Electro Wizard
Zap Wizard Poison Bandit
Poison Zap Bandit
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard Poison
Poison Zap Wizard Bandit
Zap Poison Electro Wizard
Giant Skeleton
Wizard Poison
Zap Electro Wizard Minions Bandit
Poison Zap Wizard Electro Wizard
Poison Wizard Electro Wizard Lumberjack
Zap Wizard Poison
Zap Poison Giant Skeleton
Zap Minions Poison Giant Skeleton Electro Wizard
Zap Poison Electro Wizard
Poison Zap Giant Skeleton Bandit Electro Wizard

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