My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Good

3 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Fire Spirit Furnace Clone
Zap
Fire Spirit Furnace Clone
Barbarian Barrel
Fire Spirit Ice Spirit Furnace Clone
The Log
Fire Spirit Ice Spirit Furnace Clone
Earthquake
Furnace Clone
Arrows
Fire Spirit Ice Spirit Furnace Clone
Royal Delivery
Fire Spirit Ice Spirit Clone
Fireball
Furnace Clone
Poison
Furnace Clone
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Furnace Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket Clone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Zap Clone Tornado Furnace Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Zap

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Furnace
Ice Spirit
Zap Furnace
Zap
Ice Spirit Mirror Tornado Fire Spirit Furnace
Furnace
Fire Spirit Ice Spirit Zap Mirror
Rocket
Tornado Mirror
Mirror
Zap Furnace Rocket Tornado
Clone
Tornado
Zap Rocket Mirror

Defense Synergies 5 9

Fire Spirit
Ice Spirit Zap Tornado
Ice Spirit
Zap Fire Spirit Furnace Rocket Tornado
Zap
Ice Spirit Mirror Fire Spirit Furnace Tornado
Furnace
Mirror Ice Spirit Zap Tornado
Rocket
Tornado Ice Spirit
Mirror
Zap Furnace Tornado
Clone
Tornado
Rocket Mirror Fire Spirit Ice Spirit Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Ice Spirit Zap Furnace
Furnace Rocket Tornado Fire Spirit
Furnace
Rocket Tornado
Tornado Fire Spirit Zap Furnace
Furnace Rocket Tornado Fire Spirit Ice Spirit Zap
Rocket Zap
Furnace Tornado
Tornado Fire Spirit Ice Spirit
Zap Furnace Tornado
Zap Furnace Tornado
Furnace Fire Spirit Ice Spirit Zap Rocket
Fire Spirit Rocket Ice Spirit Zap Furnace Tornado
Furnace
Rocket Tornado Ice Spirit Zap Furnace
Furnace Tornado
Fire Spirit Ice Spirit Zap Furnace Tornado
Zap Furnace Tornado Fire Spirit Ice Spirit
Tornado
Fire Spirit Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace
Zap Rocket
Ice Spirit Zap Furnace Rocket
Rocket Zap Tornado
Fire Spirit Furnace Rocket Ice Spirit Zap Tornado
Rocket Furnace
Zap Rocket Ice Spirit Tornado
Rocket Zap Tornado
Rocket
Furnace
Ice Spirit Zap Furnace Rocket Tornado
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado
Rocket
Rocket
Rocket Fire Spirit Zap Furnace
Fire Spirit Ice Spirit Zap Furnace Rocket Tornado
Fire Spirit Furnace Tornado
Fire Spirit Ice Spirit Zap Tornado
Zap Tornado
Rocket Fire Spirit Tornado
Rocket Zap Tornado
Fire Spirit Zap Rocket Tornado
Rocket Fire Spirit
Rocket
Zap Furnace
Rocket Zap Furnace
Furnace Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Zap
Rocket Fire Spirit Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Fire Spirit Ice Spirit Furnace
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Fire Spirit Zap Furnace Tornado
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Fire Spirit Ice Spirit Rocket
Rocket Fire Spirit Zap Tornado
Rocket
Zap
Rocket Zap Tornado
Zap Ice Spirit Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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