My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Clone Bandit
Giant Snowball
Bomber Minions Clone Witch
Zap
Bomber Minions Clone Witch Bandit
Barbarian Barrel
Bomber Wizard Clone Witch Royal Ghost Bandit
The Log
Bomber Clone Witch Bandit
Earthquake
Bomber Clone Witch
Arrows
Bomber Minions Clone Witch
Royal Delivery
Bomber Minions Wizard Clone Witch Royal Ghost Bandit
Fireball
Bomber Minions Wizard Clone Witch Bandit
Poison
Bomber Minions Wizard Clone Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Minions Clone Royal Ghost Bandit Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Minions Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Bandit
Minions
Rage Bomber Clone Bandit
Wizard
Rage Royal Ghost Bandit
Rage
Minions Witch Wizard
Clone
Minions Witch
Witch
Rage Clone Royal Ghost Bandit
Royal Ghost
Wizard Witch Bandit
Bandit
Bomber Minions Wizard Witch Royal Ghost

Defense Synergies 0 7

Bomber
Royal Ghost Bandit
Minions
Bandit
Wizard
Royal Ghost Bandit
Rage
Clone
Witch
Royal Ghost Bandit
Royal Ghost
Bomber Wizard Witch
Bandit
Bomber Minions Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Minions Witch Bandit
Witch Bomber Minions Bandit
Witch Bomber Minions Bandit
Bomber
Bomber Minions Royal Ghost Bandit
Minions Wizard Witch
Bandit
Witch Minions
Bomber Royal Ghost Bandit
Minions Witch Bomber Wizard Royal Ghost Bandit
Minions Wizard Witch
Bomber Minions Wizard Witch Bandit
Bomber Wizard Minions Witch Royal Ghost
Bandit
Bandit
Wizard Bomber Minions Witch
Bomber Minions Wizard Witch Royal Ghost Bandit
Wizard Witch Bomber Minions Royal Ghost Bandit
Bomber Wizard Royal Ghost Minions Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost Bandit
Bandit Bomber Wizard Royal Ghost
Bandit Minions Witch
Bandit
Witch Bandit
Wizard Minions Witch
Minions Witch Bandit
Minions Witch Bandit
Witch
Minions Witch
Wizard Witch Bandit
Wizard Bomber Witch
Witch Bomber Minions
Minions Bomber Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Bomber Wizard
Wizard Minions Witch
Bomber Wizard Witch
Wizard
Wizard Bandit
Minions
Wizard Bandit
Wizard
Bandit
Minions Bandit
Bomber Wizard Witch Bandit
Wizard Bandit
Bomber Minions
Bomber Wizard Bandit
Bomber Wizard Witch
Minions
Wizard
Bomber Wizard Witch
Witch
Wizard Witch Royal Ghost Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Minions Wizard Witch
Bomber Wizard Bandit
Wizard
Minions Witch Bandit
Wizard Witch
Wizard
Bomber Wizard
Minions Witch
Witch
Witch Royal Ghost Bandit

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