My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Miner Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Witch Miner Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Witch Ice Wizard
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch Miner Ice Wizard Inferno Dragon
Fireball
Barbarians Goblin Barrel Witch Ice Wizard Inferno Dragon
Poison
Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Miner Ice Wizard Inferno Dragon Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Miner Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Witch Ice Wizard
Barbarians
Giant
Zap Goblin Barrel Miner Witch Ice Wizard
Goblin Barrel
Giant Miner Ice Wizard
Witch
Zap Giant Miner
Miner
Zap Giant Goblin Barrel Witch Inferno Dragon
Ice Wizard
Zap Giant Goblin Barrel
Inferno Dragon
Miner

Defense Synergies 0 7

Zap
Barbarians Witch Miner Ice Wizard Inferno Dragon
Barbarians
Zap
Giant
Goblin Barrel
Witch
Zap Ice Wizard
Miner
Zap
Ice Wizard
Zap Witch Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Inferno Dragon Zap Witch Ice Wizard
Barbarians Witch Ice Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Ice Wizard
Barbarians
Zap Ice Wizard
Inferno Dragon Zap Witch Ice Wizard
Zap Barbarians
Barbarians Witch Inferno Dragon Ice Wizard
Barbarians Miner Ice Wizard
Barbarians Witch Ice Wizard Zap
Inferno Dragon Zap Witch Ice Wizard
Barbarians Zap Witch Ice Wizard
Zap Barbarians Witch
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Witch
Zap Barbarians Witch Ice Wizard
Zap Witch Barbarians Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap Miner Inferno Dragon
Barbarians Zap Witch
Zap Barbarians
Barbarians Witch Inferno Dragon
Zap Witch Ice Wizard
Barbarians Witch Ice Wizard
Barbarians Inferno Dragon
Zap Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Zap Barbarians
Barbarians Witch
Barbarians Witch
Barbarians Witch Zap Inferno Dragon
Zap Barbarians Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Barbarians
Zap
Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Miner Zap
Miner Zap
Zap
Miner
Zap
Zap Witch
Zap
Zap Witch Miner
Zap Barbarians
Zap Witch Ice Wizard
Witch Inferno Dragon
Miner Zap Witch Ice Wizard
Zap Witch Miner
Miner Zap
Zap Witch Ice Wizard
Zap Witch
Zap Miner
Zap
Zap Barbarians Witch
Zap Witch Ice Wizard
Miner
Zap
Zap
Zap Witch
Zap Witch
Zap Witch Miner

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