My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Cage Royal Ghost Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Barrel
Zap
Skeletons Archers Goblin Barrel
Barbarian Barrel
Skeletons Archers Elite Barbarians Goblin Barrel
The Log
Skeletons Archers Elite Barbarians Goblin Barrel
Earthquake
Skeletons Archers Goblin Barrel
Arrows
Skeletons Archers Goblin Barrel
Royal Delivery
Skeletons Archers Elite Barbarians Goblin Barrel P.E.K.K.A
Fireball
Archers Elite Barbarians Goblin Barrel
Poison
Archers
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Archers Goblin Barrel Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Archers

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Mirror P.E.K.K.A Archers
Archers
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Archers
Rocket
Mirror
Mirror
Zap Goblin Barrel Rocket
Goblin Barrel
Mirror P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Barrel

Defense Synergies 1 8

Skeletons
Zap Archers Elite Barbarians P.E.K.K.A
Zap
Mirror Skeletons Archers Elite Barbarians P.E.K.K.A
Archers
Skeletons Zap P.E.K.K.A
Elite Barbarians
Skeletons Zap
Rocket
Mirror
Zap
Goblin Barrel
P.E.K.K.A
Skeletons Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Elite Barbarians P.E.K.K.A Skeletons Zap
Rocket P.E.K.K.A Skeletons Archers Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons
Elite Barbarians Rocket P.E.K.K.A
Skeletons Zap Archers
Rocket Zap Archers
Rocket Zap P.E.K.K.A
P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Archers
Archers Skeletons Zap
Zap Archers
P.E.K.K.A Skeletons Zap Elite Barbarians Rocket
Rocket Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A
Rocket Zap Elite Barbarians P.E.K.K.A
Skeletons Elite Barbarians P.E.K.K.A
Zap Archers Elite Barbarians
Zap Archers
P.E.K.K.A Elite Barbarians
Archers Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Elite Barbarians P.E.K.K.A
Zap Archers Elite Barbarians Rocket
P.E.K.K.A Skeletons Zap Elite Barbarians Rocket
Rocket P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians
Rocket Skeletons Zap Archers
Rocket P.E.K.K.A Skeletons Archers Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap Rocket P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Skeletons
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Skeletons
Archers
Elite Barbarians Skeletons Zap Archers Rocket P.E.K.K.A
Zap Archers Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap
Zap Rocket
Archers
Zap
Zap
Rocket Elite Barbarians
Rocket Zap
Zap Archers Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap Archers
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap
Zap
Zap
Rocket Zap
Elite Barbarians Zap Archers
Zap Rocket
Elite Barbarians
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Archers Rocket
Rocket Zap Archers
Rocket
Zap
Rocket Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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