My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Golem Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Ice Wizard Electro Wizard Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Bats Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Ice Wizard Electro Wizard Night Witch
Fireball
Elixir Collector Ice Wizard Electro Wizard Night Witch
Poison
Bats Elixir Collector Ice Wizard Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Ice Wizard Electro Wizard Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Elixir Collector Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Mini P.E.K.K.A Electro Wizard Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Golem
Zap
Electro Wizard Bats Mini P.E.K.K.A Golem Ice Wizard Night Witch
Mini P.E.K.K.A
Bats Zap Golem Ice Wizard Electro Wizard
Elixir Collector
Golem
Night Witch Bats Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard
Zap Mini P.E.K.K.A Golem
Electro Wizard
Zap Mini P.E.K.K.A Golem
Night Witch
Golem Zap

Defense Synergies 3 9

Bats
Zap Mini P.E.K.K.A Ice Wizard Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Ice Wizard Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Bats Ice Wizard
Elixir Collector
Golem
Ice Wizard
Bats Zap Mini P.E.K.K.A Night Witch
Electro Wizard
Zap Mini P.E.K.K.A Bats Night Witch
Night Witch
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Bats Zap Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Bats Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A
Bats Zap Ice Wizard Electro Wizard Night Witch
Bats Electro Wizard Zap Ice Wizard Night Witch
Zap Electro Wizard
Mini P.E.K.K.A Ice Wizard Night Witch
Mini P.E.K.K.A Ice Wizard Electro Wizard Night Witch
Bats Ice Wizard Electro Wizard Zap Night Witch
Bats Zap Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Ice Wizard Electro Wizard
Bats Zap Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Electro Wizard Night Witch
Bats Zap Ice Wizard Electro Wizard Night Witch
Zap Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch
Bats Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A
Zap Electro Wizard Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Night Witch
Electro Wizard Bats Zap Mini P.E.K.K.A Night Witch
Bats Zap Mini P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Zap
Bats Zap Ice Wizard
Zap Ice Wizard
Zap
Bats Mini P.E.K.K.A Electro Wizard Night Witch
Zap Electro Wizard
Zap
Zap
Zap
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Electro Wizard
Zap
Night Witch
Zap
Zap Ice Wizard
Zap Ice Wizard Electro Wizard
Zap
Zap
Bats Zap Ice Wizard Electro Wizard Night Witch
Zap Electro Wizard Bats
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Bats Night Witch
Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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