My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Executioner
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Executioner
Fireball
Minion Horde Inferno Tower Wizard Executioner
Poison
Minion Horde Inferno Tower Wizard Executioner
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Executioner
Rocket
Minion Horde Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rage Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Mini P.E.K.K.A Minion Horde Inferno Tower Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Mini P.E.K.K.A Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight
Fireball
Mega Knight
Mini P.E.K.K.A
Wizard Rage Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Minion Horde Mini P.E.K.K.A Wizard
Executioner
Mega Knight
Mega Knight
Minion Horde Fireball Mini P.E.K.K.A Wizard Executioner

Defense Synergies 0 9

Minion Horde
Inferno Tower
Fireball
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Fireball Wizard Executioner
Inferno Tower
Minion Horde Fireball Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Rage
Executioner
Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard Executioner
Minion Horde Mini P.E.K.K.A Inferno Tower Executioner Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight Executioner
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Executioner Mega Knight
Minion Horde Inferno Tower Fireball Wizard Executioner
Fireball Inferno Tower Mega Knight
Minion Horde Mini P.E.K.K.A Inferno Tower
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight
Minion Horde Executioner Fireball Wizard Mega Knight
Minion Horde Inferno Tower Executioner Fireball Wizard
Minion Horde Mini P.E.K.K.A Inferno Tower Mega Knight Fireball Wizard
Fireball Wizard Executioner Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Fireball Mini P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Executioner
Fireball Mega Knight Minion Horde Wizard Executioner
Wizard Executioner Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Minion Horde Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Mini P.E.K.K.A Executioner Mega Knight
Fireball Wizard Executioner Minion Horde
Mini P.E.K.K.A Minion Horde Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Minion Horde
Mega Knight Minion Horde Mini P.E.K.K.A Inferno Tower
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Minion Horde Fireball Inferno Tower Wizard Executioner
Wizard Minion Horde Fireball Executioner Mega Knight
Inferno Tower Minion Horde Fireball Mini P.E.K.K.A Executioner
Executioner Mega Knight Minion Horde Fireball Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner
Minion Horde Fireball
Fireball
Fireball Wizard Executioner Minion Horde Mega Knight
Fireball Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard Executioner Mega Knight
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Executioner Mega Knight
Minion Horde
Fireball Wizard Executioner
Fireball Wizard Mega Knight
Fireball
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Executioner
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Minion Horde Executioner Mega Knight
Minion Horde Fireball
Fireball Executioner
Fireball Executioner Mega Knight

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