My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Hunter Magic Archer Lumberjack
The Log
Hog Rider Skeleton Army Hunter Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack
Fireball
Hog Rider Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack
Poison
Skeleton Army Hunter Magic Archer
Lightning
Baby Dragon Hunter Magic Archer Lumberjack
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Baby Dragon Hunter Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Hog Rider Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Rage
Hog Rider
Skeleton Army
Baby Dragon
Hog Rider Lumberjack Mega Knight
Hunter
Hog Rider Lumberjack Mega Knight
Magic Archer
Hog Rider Lumberjack Mega Knight
Lumberjack
Hog Rider Baby Dragon Hunter Magic Archer Mega Knight
Mega Knight
Hog Rider Baby Dragon Hunter Magic Archer Lumberjack

Defense Synergies 0 8

Hog Rider
Rage
Skeleton Army
Magic Archer Lumberjack
Baby Dragon
Lumberjack Mega Knight
Hunter
Lumberjack Mega Knight
Magic Archer
Skeleton Army Lumberjack Mega Knight
Lumberjack
Skeleton Army Baby Dragon Hunter Magic Archer
Mega Knight
Baby Dragon Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Hunter Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Hunter Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Hunter Baby Dragon Magic Archer
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Mega Knight Baby Dragon Hunter Magic Archer Lumberjack
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight
Mega Knight Skeleton Army Hunter Lumberjack
Mega Knight Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack
Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Hunter Lumberjack
Skeleton Army Mega Knight Baby Dragon Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Hunter
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight
Baby Dragon Hunter Magic Archer
Skeleton Army Hunter Lumberjack
Mega Knight Skeleton Army Hunter Lumberjack
Mega Knight Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Mega Knight Hunter Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Hunter Lumberjack
Skeleton Army Baby Dragon Magic Archer Mega Knight
Skeleton Army Baby Dragon Hunter Magic Archer Lumberjack
Mega Knight Baby Dragon Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Baby Dragon Hunter Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Magic Archer
Lumberjack
Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Hunter Magic Archer
Magic Archer Baby Dragon Mega Knight
Baby Dragon Hunter Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon
Baby Dragon Hunter Magic Archer Mega Knight
Baby Dragon Hunter Magic Archer
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Hunter Magic Archer
Hunter Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Skeleton Army Magic Archer
Baby Dragon Hunter Magic Archer
Baby Dragon Hunter Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: