My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Clone Inferno Dragon Night Witch Lava Hound
Giant Snowball
Spear Goblins Minions Clone Inferno Dragon Night Witch Lava Hound
Zap
Spear Goblins Minions Clone Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Clone Night Witch
The Log
Spear Goblins Clone
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Minions Clone Night Witch Lava Hound
Royal Delivery
Spear Goblins Minions Clone Inferno Dragon Night Witch Lava Hound
Fireball
Minions Clone Inferno Dragon Night Witch Lava Hound
Poison
Spear Goblins Minions Clone Night Witch Lava Hound
Lightning
Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Clone Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Minions Clone Inferno Dragon Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Inferno Dragon
Arrows
Lava Hound Night Witch
Minions
Lava Hound Clone Inferno Dragon
Clone
Night Witch Lava Hound Minions Inferno Dragon
The Log
Inferno Dragon
Lava Hound Spear Goblins Minions Clone
Night Witch
Clone Arrows Lava Hound
Lava Hound
Arrows Minions Clone Inferno Dragon Night Witch

Defense Synergies 0 8

Spear Goblins
Arrows Minions The Log Inferno Dragon Night Witch
Arrows
Spear Goblins
Minions
Spear Goblins The Log
Clone
The Log
Spear Goblins Minions Inferno Dragon Night Witch
Inferno Dragon
Spear Goblins The Log
Night Witch
Spear Goblins The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log
Inferno Dragon Minions The Log Night Witch
Minions Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions
Arrows The Log
Arrows The Log Spear Goblins Minions Night Witch
Minions Inferno Dragon Spear Goblins Arrows Night Witch
Arrows The Log
Inferno Dragon Minions Night Witch
Spear Goblins Night Witch
Minions Spear Goblins Arrows The Log Night Witch
Arrows Minions Inferno Dragon Spear Goblins Night Witch
Night Witch Minions The Log
Arrows Minions The Log Night Witch
Inferno Dragon
The Log Inferno Dragon
Arrows Minions Night Witch
Arrows Spear Goblins Minions The Log Night Witch
Arrows The Log Spear Goblins Minions Inferno Dragon
Inferno Dragon
Spear Goblins Arrows Minions The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Arrows The Log Inferno Dragon
Spear Goblins Minions The Log
The Log Night Witch
Inferno Dragon Night Witch
Arrows Minions
Spear Goblins Minions Night Witch
Inferno Dragon
Spear Goblins Minions The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Arrows The Log
Night Witch
Spear Goblins Minions The Log Inferno Dragon Night Witch
Arrows Minions The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Spear Goblins Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Night Witch
Arrows The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log
Arrows
Minions Night Witch
Arrows The Log
Arrows The Log
Minions The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Night Witch
Minions
Night Witch
Arrows The Log Night Witch
Arrows
Arrows The Log
Spear Goblins Minions Night Witch
Arrows
Arrows The Log
Arrows The Log
Arrows
Minions The Log
The Log

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