My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Furnace Witch Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Tombstone Furnace Witch Ram Rider
Zap
Bats Tombstone Furnace Witch Ram Rider
Barbarian Barrel
Tombstone Valkyrie Furnace Witch Ice Wizard
The Log
Tombstone Furnace Witch Ram Rider
Earthquake
Tombstone Furnace Witch
Arrows
Bats Tombstone Furnace Witch
Royal Delivery
Bats Valkyrie Witch Ice Wizard Ram Rider
Fireball
Tombstone Furnace Witch Ice Wizard Ram Rider
Poison
Bats Tombstone Furnace Witch Ice Wizard
Lightning
Tombstone Valkyrie Furnace Witch Ice Wizard Ram Rider
Rocket
Valkyrie Furnace Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Ice Wizard Fireball Valkyrie Furnace Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tombstone Ice Wizard Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Ram Rider
Tombstone
Fireball
Ram Rider
Valkyrie
Bats Furnace Witch Ram Rider
Furnace
Valkyrie Ram Rider
Witch
Valkyrie Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Bats Fireball Valkyrie Furnace Witch Ice Wizard

Defense Synergies 0 13

Bats
Valkyrie Ice Wizard
Tombstone
Fireball Ice Wizard Ram Rider
Fireball
Tombstone Valkyrie Ice Wizard Ram Rider
Valkyrie
Bats Fireball Furnace Witch Ice Wizard
Furnace
Valkyrie Ice Wizard
Witch
Valkyrie Ice Wizard
Ice Wizard
Bats Tombstone Fireball Valkyrie Furnace Witch
Ram Rider
Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Ram Rider
Bats Tombstone Valkyrie Furnace Witch Ice Wizard Ram Rider
Furnace Witch Ram Rider Bats Tombstone Valkyrie Ice Wizard
Witch Bats Tombstone Valkyrie Furnace Ice Wizard Ram Rider
Tombstone Fireball Valkyrie
Fireball Bats Valkyrie Furnace Ice Wizard
Bats Furnace Ram Rider Tombstone Fireball Witch Ice Wizard
Fireball Valkyrie Ram Rider
Witch Tombstone Furnace Ice Wizard
Valkyrie Ice Wizard
Bats Valkyrie Witch Ice Wizard Tombstone Fireball Furnace Ram Rider
Bats Fireball Furnace Witch Ice Wizard Ram Rider
Tombstone Furnace Bats Fireball Valkyrie Witch Ice Wizard Ram Rider
Fireball Valkyrie Bats Tombstone Furnace Witch
Tombstone Furnace Ram Rider
Fireball Furnace Ram Rider
Bats Tombstone Fireball Valkyrie Furnace Witch
Tombstone Fireball Bats Valkyrie Furnace Witch Ice Wizard Ram Rider
Valkyrie Furnace Witch Bats Tombstone Fireball Ice Wizard Ram Rider
Ram Rider
Valkyrie Bats Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Furnace Witch
Fireball Valkyrie
Tombstone Bats Valkyrie Furnace Witch Ram Rider
Valkyrie Bats Fireball Ram Rider
Tombstone Valkyrie Witch Ram Rider
Fireball Furnace Bats Witch Ice Wizard Ram Rider
Bats Tombstone Fireball Valkyrie Furnace Witch Ice Wizard Ram Rider
Valkyrie
Bats Tombstone Fireball Valkyrie Witch
Witch Tombstone
Bats Tombstone Valkyrie Witch
Fireball Valkyrie
Tombstone Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Furnace Witch
Tombstone Witch Bats Fireball Valkyrie Furnace
Bats Valkyrie Fireball Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ice Wizard Ram Rider
Fireball
Fireball Valkyrie
Fireball Valkyrie Furnace
Fireball Bats Furnace Witch Ice Wizard Ram Rider
Furnace Witch
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Bats Fireball
Fireball Valkyrie Ram Rider
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Bats
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Furnace Witch Ice Wizard
Witch
Fireball Witch Ice Wizard Ram Rider
Fireball Witch Ram Rider
Fireball
Bats Fireball Furnace Witch Ice Wizard
Bats Fireball Witch
Fireball
Fireball
Fireball
Fireball
Bats Tombstone Fireball Witch
Fireball Witch Ice Wizard Ram Rider
Fireball
Fireball Valkyrie
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch

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