My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Clone
Giant Snowball
Goblin Gang Wall Breakers Clone Baby Dragon Lumberjack
Zap
Goblin Gang Wall Breakers Clone
Barbarian Barrel
Goblin Gang Wizard Wall Breakers Clone Lumberjack
The Log
Goblin Gang Wall Breakers Clone Lumberjack
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Wall Breakers Clone
Royal Delivery
Goblin Gang Wizard Wall Breakers Clone Baby Dragon Lumberjack
Fireball
Goblin Gang Wizard Wall Breakers Clone Baby Dragon Lumberjack
Poison
Goblin Gang Wizard Clone
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Goblin Gang Clone Baby Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Clone Baby Dragon
Wizard
Lumberjack
Mirror
The Log Goblin Gang Wall Breakers Lumberjack
Wall Breakers
Mirror Baby Dragon The Log
Clone
Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Goblin Gang Wall Breakers Clone Lumberjack
The Log
Mirror Wall Breakers Lumberjack
Lumberjack
Wizard Mirror Clone Baby Dragon The Log

Defense Synergies 0 10

Goblin Gang
Mirror The Log Lumberjack
Wizard
The Log Lumberjack
Mirror
Goblin Gang The Log Lumberjack
Wall Breakers
Clone
Baby Dragon
The Log Lumberjack
The Log
Goblin Gang Wizard Mirror Baby Dragon Lumberjack
Lumberjack
Goblin Gang Wizard Mirror Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Lumberjack Goblin Gang The Log
Goblin Gang Lumberjack
Lumberjack Goblin Gang
The Log Lumberjack
Goblin Gang The Log Baby Dragon Lumberjack
Goblin Gang Wizard Baby Dragon
Baby Dragon The Log
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Wizard Baby Dragon The Log Lumberjack
Goblin Gang Wizard Baby Dragon
Lumberjack Goblin Gang Wizard The Log
Wizard Goblin Gang Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Wizard Goblin Gang Lumberjack
Goblin Gang Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Lumberjack
Lumberjack
Goblin Gang Wizard Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Goblin Gang Wizard Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack The Log
Goblin Gang Lumberjack
Wizard Goblin Gang Baby Dragon
Goblin Gang Lumberjack
Lumberjack
Baby Dragon The Log
Goblin Gang
Lumberjack
The Log
Goblin Gang Wizard Lumberjack
Wizard Baby Dragon
Goblin Gang Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Goblin Gang Lumberjack
Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Baby Dragon
The Log
Goblin Gang Wizard Baby Dragon Lumberjack
The Log Wizard Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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