My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch
Giant Snowball
Bats Furnace Witch Night Witch
Zap
Bats Furnace Witch Night Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Night Witch
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch Night Witch
Royal Delivery
Bats Elite Barbarians Witch P.E.K.K.A Night Witch
Fireball
Elite Barbarians Furnace Witch Night Witch
Poison
Bats Furnace Witch Night Witch
Lightning
Elite Barbarians Furnace Witch Night Witch
Rocket
Elite Barbarians Furnace Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Furnace Night Witch Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians P.E.K.K.A
Zap
Elite Barbarians P.E.K.K.A Bats Furnace Witch The Log Night Witch
Elite Barbarians
Zap Bats Furnace The Log
Furnace
Zap Elite Barbarians P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Furnace Witch The Log Night Witch
The Log
Zap Elite Barbarians P.E.K.K.A
Night Witch
Zap P.E.K.K.A

Defense Synergies 1 12

Bats
Zap P.E.K.K.A The Log
Zap
Bats Elite Barbarians Furnace Witch P.E.K.K.A The Log Night Witch
Elite Barbarians
Zap The Log
Furnace
Zap
Witch
Zap The Log
P.E.K.K.A
The Log Bats Zap
The Log
P.E.K.K.A Bats Zap Elite Barbarians Witch Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Elite Barbarians P.E.K.K.A Bats Zap Furnace Witch The Log Night Witch
Furnace Witch P.E.K.K.A Bats Elite Barbarians Night Witch
Elite Barbarians Witch P.E.K.K.A Night Witch Bats Furnace
Elite Barbarians P.E.K.K.A The Log
The Log Bats Zap Furnace Night Witch
Bats Furnace Zap Witch Night Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Elite Barbarians Furnace Night Witch
Elite Barbarians Night Witch
Bats Witch Zap Furnace The Log Night Witch
Bats Zap Furnace Witch Night Witch
Furnace P.E.K.K.A Night Witch Bats Zap Elite Barbarians Witch The Log
Bats Zap Furnace Witch P.E.K.K.A The Log Night Witch
Elite Barbarians P.E.K.K.A Furnace
Zap Elite Barbarians Furnace P.E.K.K.A The Log
Bats Elite Barbarians Furnace Witch P.E.K.K.A Night Witch
Bats Zap Elite Barbarians Furnace Witch The Log Night Witch
Zap Furnace Witch The Log Bats
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Furnace Witch P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Witch P.E.K.K.A
Zap Elite Barbarians The Log
P.E.K.K.A Bats Zap Elite Barbarians Furnace Witch The Log
P.E.K.K.A Bats Zap Elite Barbarians The Log Night Witch
P.E.K.K.A Elite Barbarians Witch Night Witch
Furnace Bats Zap Witch
P.E.K.K.A Bats Elite Barbarians Furnace Witch Night Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Witch Night Witch
Furnace Witch
Elite Barbarians Witch Bats Zap Furnace P.E.K.K.A The Log Night Witch
Bats Zap Elite Barbarians Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap Furnace The Log
Bats Zap Furnace Witch
Furnace Witch The Log
The Log Zap
The Log Zap
Bats Elite Barbarians Night Witch
Zap The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians Furnace The Log
Zap Furnace Witch The Log
Furnace The Log
Bats Night Witch
Zap The Log
Zap Witch The Log
The Log Night Witch
The Log
Zap The Log
Zap The Log Furnace Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Bats Zap Furnace Witch Night Witch
Zap Bats Witch
Elite Barbarians Night Witch
Zap The Log Night Witch
Zap
P.E.K.K.A
The Log
Zap Bats Witch Night Witch
Zap Witch
The Log
The Log Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Witch The Log
Bats Zap Witch
Zap Witch The Log

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