My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Witch Inferno Dragon Lumberjack Night Witch
Zap
Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Witch Bandit Electro Wizard Magic Archer Lumberjack Night Witch
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Fireball
Witch Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Poison
Witch Electro Wizard Magic Archer Night Witch
Lightning
Witch Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Rocket
Witch Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Electro Wizard Inferno Dragon Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Witch
Bandit Lumberjack Mega Knight
Bandit
Witch Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Bandit Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Witch Bandit Electro Wizard Magic Archer Night Witch Mega Knight
Night Witch
Lumberjack Mega Knight
Mega Knight
Inferno Dragon Witch Bandit Electro Wizard Magic Archer Lumberjack Night Witch

Defense Synergies 0 18

Witch
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Witch Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Witch Bandit Inferno Dragon Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Lumberjack
Witch Bandit Electro Wizard Magic Archer
Night Witch
Electro Wizard Magic Archer Mega Knight
Mega Knight
Witch Bandit Electro Wizard Inferno Dragon Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Inferno Dragon Lumberjack Witch Bandit Electro Wizard Night Witch Mega Knight
Witch Lumberjack Mega Knight Bandit Electro Wizard Inferno Dragon Night Witch
Witch Inferno Dragon Lumberjack Night Witch Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Bandit Electro Wizard Magic Archer Lumberjack Night Witch Mega Knight
Electro Wizard Inferno Dragon Witch Magic Archer Night Witch
Bandit Electro Wizard Magic Archer Mega Knight
Witch Inferno Dragon Lumberjack Night Witch
Bandit Electro Wizard Lumberjack Night Witch Mega Knight
Witch Electro Wizard Bandit Magic Archer Lumberjack Night Witch Mega Knight
Inferno Dragon Witch Electro Wizard Magic Archer Night Witch
Lumberjack Night Witch Mega Knight Witch Bandit Electro Wizard
Mega Knight Witch Electro Wizard Magic Archer Lumberjack Night Witch
Inferno Dragon Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Witch Electro Wizard Lumberjack Night Witch
Mega Knight Witch Bandit Electro Wizard Magic Archer Lumberjack Night Witch
Witch Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Witch Bandit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bandit Electro Wizard
Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Witch Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard Night Witch
Witch Bandit Inferno Dragon Lumberjack Night Witch Mega Knight
Witch Electro Wizard Magic Archer
Witch Bandit Electro Wizard Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Witch Bandit Inferno Dragon Magic Archer
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Electro Wizard
Mega Knight Witch Bandit Lumberjack Night Witch
Witch Magic Archer Mega Knight
Witch Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch
Mega Knight Witch Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Bandit
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Bandit
Electro Wizard Lumberjack Night Witch
Bandit Electro Wizard Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Witch Bandit Magic Archer
Magic Archer Bandit Mega Knight
Night Witch
Bandit Electro Wizard Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Witch Magic Archer Mega Knight
Witch Inferno Dragon
Witch Bandit Electro Wizard Magic Archer
Witch Bandit Magic Archer Mega Knight
Bandit Magic Archer
Witch Electro Wizard Magic Archer Night Witch
Electro Wizard Witch
Night Witch
Bandit Magic Archer Night Witch Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Witch Bandit Magic Archer Night Witch
Witch Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Bandit Electro Wizard Magic Archer Mega Knight

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