My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Royal Ghost Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Elite Barbarians Valkyrie Giant Skeleton Royal Ghost Lumberjack Night Witch
The Log
Elite Barbarians Giant Skeleton Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Elite Barbarians Valkyrie Giant Skeleton Royal Ghost Lumberjack Night Witch
Fireball
Elite Barbarians Lumberjack Night Witch
Poison
Night Witch
Lightning
Elite Barbarians Valkyrie Lumberjack Night Witch
Rocket
Elite Barbarians Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fireball Valkyrie Lumberjack Night Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Giant Skeleton Lumberjack Night Witch
Elite Barbarians
Arrows Valkyrie Fireball Royal Ghost Lumberjack
Fireball
Arrows Elite Barbarians
Valkyrie
Elite Barbarians Lumberjack Giant Skeleton Royal Ghost
Giant Skeleton
Arrows Valkyrie Lumberjack Night Witch
Royal Ghost
Elite Barbarians Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Elite Barbarians Giant Skeleton Royal Ghost Night Witch
Night Witch
Arrows Giant Skeleton Lumberjack

Defense Synergies 1 9

Arrows
Fireball Valkyrie Giant Skeleton Lumberjack
Elite Barbarians
Valkyrie
Fireball
Arrows Valkyrie Lumberjack
Valkyrie
Elite Barbarians Arrows Fireball Lumberjack Night Witch
Giant Skeleton
Arrows Lumberjack
Royal Ghost
Lumberjack
Arrows Fireball Valkyrie Giant Skeleton
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Elite Barbarians Lumberjack Valkyrie Night Witch
Lumberjack Elite Barbarians Valkyrie Giant Skeleton Night Witch
Elite Barbarians Lumberjack Night Witch Valkyrie
Arrows Elite Barbarians Fireball Valkyrie Giant Skeleton Lumberjack
Arrows Fireball Valkyrie Royal Ghost Lumberjack Night Witch
Arrows Fireball Night Witch
Arrows Fireball Valkyrie Giant Skeleton
Elite Barbarians Lumberjack Night Witch
Elite Barbarians Valkyrie Giant Skeleton Royal Ghost Lumberjack Night Witch
Valkyrie Arrows Fireball Giant Skeleton Royal Ghost Lumberjack Night Witch
Arrows Fireball Night Witch
Lumberjack Night Witch Elite Barbarians Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Arrows Royal Ghost Lumberjack Night Witch
Elite Barbarians Lumberjack
Elite Barbarians Fireball Lumberjack
Arrows Elite Barbarians Fireball Valkyrie Lumberjack Night Witch
Arrows Fireball Elite Barbarians Valkyrie Royal Ghost Lumberjack Night Witch
Arrows Valkyrie Fireball Giant Skeleton Royal Ghost Lumberjack
Elite Barbarians Lumberjack
Valkyrie Royal Ghost Arrows Elite Barbarians Fireball Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Fireball Giant Skeleton Royal Ghost
Fireball Arrows Elite Barbarians Valkyrie Royal Ghost Lumberjack
Giant Skeleton Lumberjack Elite Barbarians Valkyrie
Valkyrie Giant Skeleton Lumberjack Elite Barbarians Fireball Night Witch
Giant Skeleton Elite Barbarians Valkyrie Lumberjack Night Witch
Arrows Fireball
Elite Barbarians Fireball Valkyrie Giant Skeleton Lumberjack Night Witch
Giant Skeleton Elite Barbarians Valkyrie Lumberjack
Giant Skeleton Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Giant Skeleton Lumberjack
Arrows Elite Barbarians Fireball Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Fireball Valkyrie Lumberjack Night Witch
Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Giant Skeleton Lumberjack Night Witch
Arrows Valkyrie Elite Barbarians Fireball Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball Lumberjack Night Witch
Arrows Fireball Valkyrie
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Giant Skeleton Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball Royal Ghost
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Fireball Night Witch
Fireball
Elite Barbarians Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fireball Night Witch
Fireball Arrows
Arrows Fireball
Fireball Valkyrie Lumberjack
Arrows Fireball
Arrows Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton Royal Ghost

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