My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Goblins Bats Lumberjack
Zap
Goblins Bats Bandit
Barbarian Barrel
Goblins Elite Barbarians Wizard Bandit Lumberjack
The Log
Goblins Elite Barbarians Bandit Lumberjack
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Elite Barbarians Wizard Bandit Lumberjack
Fireball
Elite Barbarians Wizard Bandit Lumberjack
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Bandit Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Bandit Lumberjack Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bats
Zap Elite Barbarians Golem Bandit Lumberjack
Zap
Elite Barbarians Goblins Bats Golem Bandit Lumberjack
Elite Barbarians
Zap Bats Wizard Bandit Lumberjack
Wizard
Elite Barbarians Golem Bandit Lumberjack
Golem
Bats Zap Wizard Bandit Lumberjack
Bandit
Bats Zap Elite Barbarians Wizard Golem Lumberjack
Lumberjack
Bats Zap Elite Barbarians Wizard Golem Bandit

Defense Synergies 0 13

Goblins
Zap Wizard Bandit
Bats
Zap Bandit Lumberjack
Zap
Goblins Bats Elite Barbarians Bandit Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Goblins Elite Barbarians Bandit Lumberjack
Golem
Bandit
Goblins Bats Zap Wizard Lumberjack
Lumberjack
Bats Zap Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Lumberjack Goblins Bats Zap Bandit
Lumberjack Goblins Bats Elite Barbarians Bandit
Elite Barbarians Lumberjack Goblins Bats Bandit
Elite Barbarians Lumberjack
Goblins Bats Zap Bandit Lumberjack
Bats Zap Wizard
Zap Bandit
Goblins Elite Barbarians Lumberjack
Elite Barbarians Goblins Bandit Lumberjack
Goblins Bats Zap Wizard Bandit Lumberjack
Bats Zap Wizard
Lumberjack Bats Zap Elite Barbarians Wizard Bandit
Wizard Goblins Bats Zap Lumberjack
Elite Barbarians Bandit Lumberjack
Zap Elite Barbarians Bandit Lumberjack
Wizard Goblins Bats Elite Barbarians Lumberjack
Goblins Bats Zap Elite Barbarians Wizard Bandit Lumberjack
Zap Wizard Bats Bandit Lumberjack
Elite Barbarians Lumberjack
Wizard Goblins Bats Elite Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Elite Barbarians Bandit
Bandit Zap Elite Barbarians Wizard Lumberjack
Bandit Lumberjack Goblins Bats Zap Elite Barbarians
Lumberjack Bats Zap Elite Barbarians Bandit
Elite Barbarians Bandit Lumberjack
Wizard Bats Zap
Goblins Bats Elite Barbarians Bandit Lumberjack
Elite Barbarians Lumberjack
Zap Goblins Bats Elite Barbarians Bandit
Bats Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Wizard Bandit Lumberjack
Wizard
Elite Barbarians Goblins Bats Zap Lumberjack
Bats Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Goblins Bats Elite Barbarians Lumberjack
Zap Wizard Bandit
Zap Wizard
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Wizard Bandit
Wizard Bandit
Bats
Zap Wizard Bandit
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Wizard
Zap Bats Bandit
Zap Wizard
Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap Bandit

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