My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Sparky
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Skeleton Army Witch Bandit Sparky
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch Giant Skeleton Bandit Sparky
The Log
Fire Spirit Skeleton Army Witch Giant Skeleton Bandit Sparky
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Wizard Skeleton Army Baby Dragon Witch Giant Skeleton Bandit Sparky
Fireball
Wizard Skeleton Army Baby Dragon Witch Bandit Sparky
Poison
Wizard Skeleton Army Witch Sparky
Lightning
Wizard Baby Dragon Witch Bandit Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Bandit Baby Dragon Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Bandit Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Giant Skeleton Bandit Sparky
Wizard
Giant Skeleton Bandit Sparky
Skeleton Army
Sparky
Baby Dragon
Fire Spirit Witch Giant Skeleton Bandit Sparky
Witch
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Wizard Baby Dragon Witch Bandit Sparky
Bandit
Fire Spirit Wizard Baby Dragon Witch Giant Skeleton
Sparky
Fire Spirit Wizard Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 0 13

Fire Spirit
Giant Skeleton Sparky
Wizard
Skeleton Army Giant Skeleton Bandit
Skeleton Army
Wizard Giant Skeleton Bandit Sparky
Baby Dragon
Witch Giant Skeleton Bandit
Witch
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Fire Spirit Wizard Skeleton Army Baby Dragon Witch
Bandit
Wizard Skeleton Army Baby Dragon Witch
Sparky
Fire Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Skeleton Army Sparky Witch Bandit
Skeleton Army Witch Sparky Fire Spirit Giant Skeleton Bandit
Skeleton Army Witch Sparky Bandit
Skeleton Army Giant Skeleton Sparky
Skeleton Army Fire Spirit Baby Dragon Bandit
Fire Spirit Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton Bandit Sparky
Witch Sparky Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Bandit Sparky
Skeleton Army Witch Wizard Baby Dragon Giant Skeleton Bandit
Wizard Baby Dragon Witch
Skeleton Army Sparky Fire Spirit Wizard Witch Giant Skeleton Bandit
Fire Spirit Wizard Skeleton Army Sparky Baby Dragon Witch
Skeleton Army Sparky Bandit
Skeleton Army Bandit Sparky
Wizard Sparky Skeleton Army Witch
Fire Spirit Wizard Skeleton Army Baby Dragon Witch Bandit
Wizard Baby Dragon Witch Fire Spirit Giant Skeleton Bandit
Sparky
Wizard Skeleton Army Fire Spirit Baby Dragon Witch Giant Skeleton Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Bandit Sparky
Bandit Wizard Baby Dragon
Skeleton Army Giant Skeleton Bandit Witch Sparky
Skeleton Army Giant Skeleton Bandit Sparky
Giant Skeleton Skeleton Army Witch Bandit Sparky
Fire Spirit Wizard Baby Dragon Witch
Skeleton Army Sparky Witch Giant Skeleton Bandit
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Skeleton Army Baby Dragon Witch Bandit Sparky
Witch Skeleton Army Sparky
Witch Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Bandit Sparky
Wizard Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Baby Dragon Giant Skeleton
Wizard Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit Sparky
Baby Dragon Bandit
Baby Dragon Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Wizard Fire Spirit Baby Dragon Sparky
Wizard Fire Spirit Baby Dragon Witch
Fire Spirit Wizard Baby Dragon Witch Sparky
Fire Spirit Wizard Baby Dragon
Wizard Bandit
Fire Spirit Sparky
Wizard Bandit Sparky
Fire Spirit Wizard Baby Dragon
Fire Spirit Baby Dragon Bandit Sparky
Baby Dragon Bandit
Baby Dragon Sparky
Wizard Baby Dragon Witch Bandit Sparky
Wizard Baby Dragon Bandit Sparky
Sparky
Sparky
Fire Spirit Wizard Baby Dragon Bandit Sparky
Fire Spirit Wizard Baby Dragon Witch
Baby Dragon Giant Skeleton Sparky
Wizard
Sparky
Baby Dragon
Fire Spirit Wizard Baby Dragon Witch Sparky
Witch
Wizard Baby Dragon Witch Bandit Sparky
Wizard Baby Dragon Witch Bandit Sparky
Baby Dragon Bandit Sparky
Fire Spirit Wizard Baby Dragon Witch Sparky
Wizard Witch
Sparky
Wizard Bandit Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Fire Spirit Skeleton Army Witch Bandit
Fire Spirit Wizard Baby Dragon Witch
Wizard Baby Dragon Sparky
Wizard Baby Dragon
Giant Skeleton Sparky
Sparky
Baby Dragon Witch Giant Skeleton Sparky
Witch
Baby Dragon Witch Giant Skeleton Bandit Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: