My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Dart Goblin Hog Rider
Zap
Archers Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Archers Goblin Gang Dart Goblin Ice Wizard
The Log
Archers Goblin Gang Dart Goblin Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Dart Goblin
Royal Delivery
Archers Goblin Gang Dart Goblin Hog Rider Ice Wizard
Fireball
Archers Goblin Gang Dart Goblin Hog Rider Ice Wizard
Poison
Archers Goblin Gang Dart Goblin Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Dart Goblin Ice Wizard Hog Rider Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Goblin Giant Archers Dart Goblin Ice Wizard
Archers
Zap Hog Rider Goblin Giant
Goblin Gang
Hog Rider Dart Goblin Goblin Giant
Dart Goblin
Zap Goblin Gang Hog Rider Goblin Giant
Hog Rider
Zap Goblin Gang Archers Dart Goblin Rocket
Rocket
Hog Rider
Goblin Giant
Zap Archers Goblin Gang Dart Goblin Ice Wizard
Ice Wizard
Zap Goblin Giant

Defense Synergies 1 12

Zap
Goblin Giant Archers Goblin Gang Dart Goblin Ice Wizard
Archers
Zap Goblin Gang Dart Goblin Goblin Giant Ice Wizard
Goblin Gang
Zap Archers Dart Goblin Ice Wizard
Dart Goblin
Zap Archers Goblin Gang Goblin Giant Ice Wizard
Hog Rider
Rocket
Goblin Giant
Zap Archers Dart Goblin
Ice Wizard
Zap Archers Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Goblin Giant
Zap Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Rocket Archers Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Ice Wizard
Rocket
Goblin Gang Zap Archers Dart Goblin Ice Wizard
Dart Goblin Rocket Zap Archers Goblin Gang Ice Wizard
Rocket Zap Dart Goblin Goblin Giant
Goblin Gang Ice Wizard
Goblin Gang Archers Dart Goblin Ice Wizard
Archers Goblin Gang Dart Goblin Ice Wizard Zap Goblin Giant
Zap Archers Goblin Gang Dart Goblin Ice Wizard
Zap Goblin Gang Rocket Ice Wizard
Rocket Zap Goblin Gang Dart Goblin
Goblin Gang
Rocket Zap Goblin Gang
Goblin Gang
Zap Archers Goblin Gang Dart Goblin Ice Wizard
Zap Archers Dart Goblin Ice Wizard
Dart Goblin
Goblin Gang Archers Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers
Zap Archers Goblin Gang Rocket
Goblin Gang Zap Rocket Goblin Giant
Goblin Gang Rocket Zap Goblin Giant
Goblin Gang Goblin Giant
Rocket Zap Archers Goblin Gang Dart Goblin Goblin Giant Ice Wizard
Goblin Gang Rocket Archers Dart Goblin Goblin Giant Ice Wizard
Goblin Giant
Zap Rocket
Goblin Gang Dart Goblin Goblin Giant
Dart Goblin
Rocket Zap Goblin Giant
Rocket Goblin Gang Goblin Giant
Archers Dart Goblin
Goblin Gang Zap Archers Dart Goblin Rocket Goblin Giant
Zap Archers Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin Ice Wizard
Rocket Dart Goblin Goblin Giant
Dart Goblin Rocket
Rocket Zap
Zap Dart Goblin Rocket Goblin Giant Ice Wizard
Archers Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Rocket Goblin Gang
Rocket Zap Dart Goblin
Zap Archers Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Rocket Zap Archers Dart Goblin
Rocket Zap Dart Goblin
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Wizard
Zap Dart Goblin Ice Wizard
Zap
Rocket Zap Dart Goblin
Zap Archers Dart Goblin Ice Wizard
Zap Rocket Dart Goblin
Zap Dart Goblin Rocket
Zap Rocket
Rocket
Zap Archers Goblin Gang Dart Goblin Rocket
Rocket Zap Archers Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket Goblin Giant

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