My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Valkyrie Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Knight Musketeer Valkyrie Furnace Ice Wizard
The Log
Royal Giant Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Musketeer Valkyrie Ice Wizard
Fireball
Musketeer Furnace Ice Wizard
Poison
Musketeer Furnace Ice Wizard
Lightning
Knight Musketeer Valkyrie Furnace Ice Wizard
Rocket
Musketeer Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Musketeer Valkyrie Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Musketeer Valkyrie Furnace The Log Ice Wizard
Knight
Musketeer Zap Furnace The Log Ice Wizard
Royal Giant
Furnace Ice Wizard Zap Musketeer The Log
Musketeer
Knight Valkyrie Zap Royal Giant The Log
Valkyrie
Musketeer Zap Furnace
Furnace
Royal Giant Zap Knight Valkyrie
The Log
Zap Knight Royal Giant Musketeer
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 4 14

Zap
Knight Musketeer Valkyrie Furnace The Log Ice Wizard
Knight
Musketeer Ice Wizard Zap Furnace The Log
Royal Giant
Musketeer
Knight Valkyrie The Log Zap Furnace
Valkyrie
Musketeer Zap Furnace The Log Ice Wizard
Furnace
Zap Knight Musketeer Valkyrie Ice Wizard
The Log
Musketeer Zap Knight Valkyrie Ice Wizard
Ice Wizard
Knight Zap Valkyrie Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie The Log
Zap Knight Musketeer Valkyrie Furnace The Log Ice Wizard
Furnace Knight Musketeer Valkyrie Ice Wizard
Knight Musketeer Valkyrie Furnace Ice Wizard
Valkyrie The Log
The Log Zap Musketeer Valkyrie Furnace Ice Wizard
Musketeer Furnace Zap Ice Wizard
Zap Musketeer Valkyrie The Log
Musketeer Furnace Ice Wizard
Knight Musketeer Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Knight Musketeer Furnace The Log
Musketeer Zap Furnace Ice Wizard
Furnace Zap Knight Musketeer Valkyrie The Log Ice Wizard
Valkyrie Zap Furnace The Log
Knight Furnace
Zap Furnace The Log
Knight Musketeer Valkyrie Furnace
Zap Knight Musketeer Valkyrie Furnace The Log Ice Wizard
Zap Valkyrie Furnace The Log Knight Musketeer Ice Wizard
Musketeer
Valkyrie Knight Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Furnace
Zap Knight Musketeer Valkyrie The Log
Zap Knight Musketeer Valkyrie Furnace The Log
Valkyrie Zap Knight Musketeer The Log
Knight Musketeer Valkyrie
Furnace Zap Musketeer Ice Wizard
Knight Musketeer Valkyrie Furnace Ice Wizard
Knight Valkyrie
Zap Knight Valkyrie The Log
Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie The Log
Knight Valkyrie
Musketeer Valkyrie Furnace
Zap Knight Musketeer Valkyrie Furnace The Log
Valkyrie Zap Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Zap Musketeer The Log Ice Wizard
The Log
Knight Musketeer Valkyrie The Log
Zap Valkyrie Furnace The Log
Zap Musketeer Furnace Ice Wizard
Musketeer Furnace The Log
The Log Zap Ice Wizard
The Log Zap
Musketeer
Zap Knight Musketeer Valkyrie The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer Furnace The Log
Zap Musketeer Furnace The Log
Musketeer Furnace The Log
Zap Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Furnace Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Furnace Ice Wizard
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Musketeer
Zap Musketeer Ice Wizard
The Log
Knight Musketeer Valkyrie
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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