My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Wizard Giant Skeleton
The Log
Fire Spirit Musketeer Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Hog Rider Wizard Giant Skeleton
Fireball
Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Musketeer Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Arrows Musketeer

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Giant Skeleton
Arrows
Hog Rider Giant Skeleton
Musketeer
Valkyrie Hog Rider Giant Skeleton
Valkyrie
Fire Spirit Musketeer Hog Rider Wizard Giant Skeleton
Hog Rider
Fire Spirit Arrows Musketeer Valkyrie Rage Wizard Giant Skeleton
Wizard
Valkyrie Hog Rider Rage Giant Skeleton
Rage
Hog Rider Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Musketeer Valkyrie Hog Rider Wizard Rage

Defense Synergies 1 7

Fire Spirit
Valkyrie Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Musketeer
Valkyrie Giant Skeleton
Valkyrie
Musketeer Fire Spirit Arrows Wizard
Hog Rider
Wizard
Valkyrie Giant Skeleton
Rage
Giant Skeleton
Fire Spirit Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Musketeer Valkyrie
Fire Spirit Musketeer Valkyrie Giant Skeleton
Musketeer Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Fire Spirit Musketeer Valkyrie
Musketeer Fire Spirit Arrows Wizard
Arrows Musketeer Valkyrie Giant Skeleton
Musketeer
Fire Spirit Musketeer Valkyrie Giant Skeleton
Valkyrie Arrows Musketeer Wizard Giant Skeleton
Arrows Musketeer Wizard
Fire Spirit Musketeer Valkyrie Wizard Giant Skeleton
Fire Spirit Valkyrie Wizard Arrows
Wizard Arrows Musketeer Valkyrie
Fire Spirit Arrows Musketeer Valkyrie Wizard
Arrows Valkyrie Wizard Fire Spirit Musketeer Giant Skeleton
Musketeer
Valkyrie Wizard Fire Spirit Arrows Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Musketeer Valkyrie Wizard
Giant Skeleton Musketeer Valkyrie
Valkyrie Giant Skeleton Musketeer
Giant Skeleton Musketeer Valkyrie
Fire Spirit Arrows Wizard Musketeer
Musketeer Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie
Musketeer
Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Musketeer Valkyrie
Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Musketeer Valkyrie Giant Skeleton
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit Musketeer
Fire Spirit Arrows Musketeer Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Musketeer
Arrows Musketeer Valkyrie Wizard
Fire Spirit Arrows Musketeer Wizard
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Fire Spirit Arrows Musketeer Wizard
Fire Spirit Arrows Valkyrie Wizard
Musketeer Giant Skeleton
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Fire Spirit Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Fire Spirit Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Giant Skeleton
Arrows Wizard
Fire Spirit Musketeer
Fire Spirit Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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