My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Sparky
Giant Snowball
Archers Minions
Zap
Archers Minions Sparky
Barbarian Barrel
Archers Executioner Sparky
The Log
Archers Sparky
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Executioner P.E.K.K.A Sparky
Fireball
Archers Minions Executioner Sparky
Poison
Archers Minions Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Tornado Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Sparky Archers Minions Executioner
Archers
Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Sparky Archers
Minions
Zap P.E.K.K.A Sparky
Tornado
Zap Executioner P.E.K.K.A Sparky
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Archers Minions Executioner
Sparky
Zap Arrows Tornado Minions

Defense Synergies 3 15

Zap
Archers Arrows Minions Tornado Executioner P.E.K.K.A Sparky
Archers
Zap Minions Tornado P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A Sparky
Minions
Zap Archers P.E.K.K.A
Tornado
Executioner P.E.K.K.A Sparky Zap Archers Arrows Sparky
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Archers Arrows Minions
Sparky
Tornado Zap Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Sparky
P.E.K.K.A Sparky Zap Minions Executioner
Tornado P.E.K.K.A Sparky Archers Minions Executioner
P.E.K.K.A Sparky Minions
Arrows Tornado P.E.K.K.A Sparky
Arrows Tornado Zap Archers Minions Executioner
Minions Tornado Zap Archers Arrows Executioner
Zap Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Minions Tornado
Tornado Archers Sparky
Archers Minions Executioner Zap Arrows Tornado
Arrows Minions Executioner Zap Archers Tornado
P.E.K.K.A Sparky Zap Minions
Executioner Sparky Zap Arrows Minions Tornado P.E.K.K.A
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A Sparky
Sparky Arrows Minions Tornado Executioner P.E.K.K.A
Arrows Zap Archers Minions Tornado Executioner
Zap Arrows Tornado Executioner Archers Minions
P.E.K.K.A Sparky Tornado
Archers Arrows Minions Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Sparky
Zap Archers Arrows Executioner
P.E.K.K.A Zap Minions Sparky
P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Executioner Sparky
Arrows Executioner Zap Archers Minions Tornado
P.E.K.K.A Sparky Archers Minions
P.E.K.K.A Sparky
Zap P.E.K.K.A Minions Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Minions Sparky
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Executioner Sparky
Archers Executioner Sparky
Sparky Zap Archers Minions Tornado Executioner P.E.K.K.A
Arrows Minions Executioner Zap Archers P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Tornado Executioner
Arrows Sparky
Arrows Sparky
Executioner Zap Arrows Sparky
Arrows Executioner Zap Minions Tornado
Archers Arrows Tornado Executioner Sparky
Arrows Zap Tornado Executioner
Arrows Zap Tornado
Minions Tornado Sparky
Zap Arrows Tornado Sparky
Zap Archers Arrows Tornado Executioner
Executioner Sparky
Arrows Minions
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Tornado Sparky
Minions Sparky
Zap Archers Arrows Executioner Sparky
Zap Arrows Tornado
Minions Sparky
Arrows Tornado
Tornado Sparky
Zap Arrows
Zap Arrows Tornado Executioner Sparky
Arrows Zap Tornado Executioner Sparky
Zap Arrows Tornado Sparky
Zap Arrows Tornado Sparky
Zap Archers Arrows Tornado Executioner Sparky
Zap Minions
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
P.E.K.K.A Sparky
Arrows Sparky
Zap Archers Minions
Zap Archers Arrows Tornado Executioner
Arrows
Executioner Sparky
Arrows Zap Executioner
Zap Arrows Tornado Sparky
Executioner P.E.K.K.A Sparky
Zap Minions Tornado Sparky
Zap Tornado Executioner
Zap Tornado Executioner Sparky

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