My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Electro Dragon Giant Skeleton Goblin Giant Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Bandit
Giant Snowball
Bats Electro Dragon Lumberjack
Zap
Bats Goblin Giant Bandit
Barbarian Barrel
Goblin Cage Giant Skeleton Bandit Lumberjack
The Log
Goblin Cage Giant Skeleton Bandit Lumberjack
Earthquake
Goblin Cage
Arrows
Bats
Royal Delivery
Bats Goblin Cage Electro Dragon Giant Skeleton Bandit Lumberjack
Fireball
Goblin Cage Electro Dragon Bandit Lumberjack
Poison
Bats Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Bandit Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Fireball Goblin Cage Lumberjack Electro Dragon Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Fireball Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Cage Goblin Giant Bandit Lumberjack
Fireball
Goblin Giant
Goblin Cage
Bats Giant Skeleton Bandit Lumberjack
Electro Dragon
Giant Skeleton Goblin Giant
Giant Skeleton
Bats Goblin Cage Electro Dragon Bandit Lumberjack
Goblin Giant
Fireball Bats Electro Dragon Bandit Lumberjack
Bandit
Bats Goblin Cage Giant Skeleton Goblin Giant Lumberjack
Lumberjack
Bats Goblin Cage Giant Skeleton Goblin Giant Bandit

Defense Synergies 1 15

Bats
Goblin Cage Giant Skeleton Goblin Giant Bandit Lumberjack
Fireball
Goblin Giant Goblin Cage Bandit Lumberjack
Goblin Cage
Bats Fireball Electro Dragon Bandit Lumberjack
Electro Dragon
Goblin Cage Giant Skeleton Lumberjack
Giant Skeleton
Bats Electro Dragon Lumberjack
Goblin Giant
Fireball Bats
Bandit
Bats Fireball Goblin Cage Lumberjack
Lumberjack
Bats Fireball Goblin Cage Electro Dragon Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Electro Dragon Goblin Giant
Lumberjack Bats Goblin Cage Electro Dragon Bandit
Goblin Cage Lumberjack Bats Electro Dragon Giant Skeleton Bandit
Goblin Cage Lumberjack Bats Electro Dragon Bandit
Fireball Goblin Cage Giant Skeleton Lumberjack
Fireball Bats Electro Dragon Bandit Lumberjack
Bats Fireball Goblin Cage Electro Dragon
Fireball Goblin Cage Electro Dragon Giant Skeleton Goblin Giant Bandit
Goblin Cage Lumberjack
Giant Skeleton Bandit Lumberjack
Bats Fireball Electro Dragon Giant Skeleton Goblin Giant Bandit Lumberjack
Bats Fireball Electro Dragon
Goblin Cage Lumberjack Bats Fireball Electro Dragon Giant Skeleton Bandit
Fireball Bats Goblin Cage Electro Dragon Lumberjack
Goblin Cage Bandit Lumberjack
Fireball Goblin Cage Bandit Lumberjack
Bats Fireball Goblin Cage Electro Dragon Lumberjack
Fireball Goblin Cage Bats Electro Dragon Bandit Lumberjack
Goblin Cage Bats Fireball Electro Dragon Giant Skeleton Bandit Lumberjack
Goblin Cage Lumberjack
Bats Fireball Electro Dragon Giant Skeleton Goblin Giant Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Goblin Cage Giant Skeleton Bandit
Fireball Bandit Electro Dragon Lumberjack
Giant Skeleton Bandit Lumberjack Bats Goblin Cage Electro Dragon Goblin Giant
Giant Skeleton Lumberjack Bats Fireball Goblin Cage Goblin Giant Bandit
Giant Skeleton Goblin Cage Goblin Giant Bandit Lumberjack
Fireball Bats Electro Dragon Goblin Giant
Bats Fireball Goblin Cage Giant Skeleton Goblin Giant Bandit Lumberjack
Giant Skeleton Goblin Cage Goblin Giant Lumberjack
Goblin Cage Electro Dragon Giant Skeleton Bats Fireball Bandit
Goblin Cage Goblin Giant
Bats Goblin Cage Electro Dragon Giant Skeleton Lumberjack
Fireball Goblin Cage Giant Skeleton Goblin Giant
Giant Skeleton Fireball Goblin Cage Goblin Giant Bandit Lumberjack
Fireball Goblin Cage Electro Dragon
Electro Dragon Bats Fireball Goblin Cage Giant Skeleton Goblin Giant Lumberjack
Bats Fireball Goblin Cage Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Giant Skeleton Bandit
Fireball Electro Dragon Bandit
Fireball Electro Dragon Giant Skeleton Goblin Giant Bandit
Fireball Giant Skeleton
Fireball
Fireball Bats Electro Dragon Goblin Giant
Fireball Electro Dragon
Fireball Electro Dragon Bandit
Bats Fireball Electro Dragon Lumberjack
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Fireball Bandit
Fireball Electro Dragon Bandit
Fireball
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball
Bats
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Fireball Giant Skeleton
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Bandit
Bats Fireball Electro Dragon
Electro Dragon Bats Fireball
Fireball
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Giant Skeleton
Fireball
Bats Fireball Electro Dragon Bandit
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball Giant Skeleton
Electro Dragon
Electro Dragon Bats Fireball Giant Skeleton
Bats Fireball Electro Dragon
Electro Dragon Fireball Giant Skeleton Goblin Giant Bandit

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