My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Clone Giant Skeleton
Giant Snowball
Bats Hog Rider Clone Baby Dragon
Zap
Bats Clone
Barbarian Barrel
Clone Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Clone Giant Skeleton
Earthquake
Hog Rider Clone
Arrows
Bats Clone
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Clone Baby Dragon Giant Skeleton Magic Archer
Fireball
Hog Rider Clone Baby Dragon Magic Archer
Poison
Bats Clone Magic Archer
Lightning
Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Clone Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Mini P.E.K.K.A Hog Rider Baby Dragon Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Clone Mini P.E.K.K.A

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Mini P.E.K.K.A Clone Baby Dragon
Zap
Hog Rider Bats Mini P.E.K.K.A Baby Dragon Giant Skeleton Magic Archer
Mini P.E.K.K.A
Bats Zap Hog Rider Baby Dragon Giant Skeleton Magic Archer
Hog Rider
Bats Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton Magic Archer
Clone
Giant Skeleton Bats Baby Dragon Magic Archer
Baby Dragon
Bats Zap Mini P.E.K.K.A Hog Rider Clone Giant Skeleton
Giant Skeleton
Bats Clone Zap Mini P.E.K.K.A Hog Rider Baby Dragon Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Hog Rider Clone Giant Skeleton

Defense Synergies 1 11

Bats
Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton
Zap
Mini P.E.K.K.A Bats Baby Dragon Giant Skeleton Magic Archer
Mini P.E.K.K.A
Zap Bats Baby Dragon Magic Archer
Hog Rider
Clone
Baby Dragon
Bats Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Zap Baby Dragon Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A Bats Giant Skeleton
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Giant Skeleton
Bats Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Magic Archer
Zap Baby Dragon Giant Skeleton Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Bats Zap Baby Dragon Giant Skeleton Magic Archer
Bats Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Zap Giant Skeleton
Bats Zap Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Bats Zap Baby Dragon Magic Archer
Zap Baby Dragon Bats Giant Skeleton Magic Archer
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Baby Dragon Magic Archer
Giant Skeleton Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Bats Zap
Giant Skeleton Mini P.E.K.K.A
Bats Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Bats Mini P.E.K.K.A Baby Dragon Magic Archer
Bats Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Baby Dragon Magic Archer
Bats Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton Magic Archer
Bats Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Giant Skeleton
Zap Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Giant Skeleton
Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap
Bats Mini P.E.K.K.A
Zap Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Magic Archer Baby Dragon
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer
Zap Baby Dragon
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Magic Archer
Zap Bats
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Bats Magic Archer
Zap Baby Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Giant Skeleton
Zap Bats Baby Dragon Giant Skeleton Magic Archer
Bats Zap Magic Archer
Zap Baby Dragon Giant Skeleton Magic Archer

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