My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton
Giant Snowball
Fire Spirit Bomber Archers
Zap
Fire Spirit Bomber Archers Mortar
Barbarian Barrel
Fire Spirit Bomber Archers Knight Mortar Tesla Giant Skeleton
The Log
Fire Spirit Bomber Archers Giant Skeleton
Earthquake
Bomber Archers Mortar Tesla
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Knight Giant Skeleton
Fireball
Bomber Archers Mortar Tesla
Poison
Bomber Archers Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Arrows Knight Mortar Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mortar Giant Skeleton
Bomber
Knight Mortar Giant Skeleton
Archers
Knight Arrows Mortar Giant Skeleton
Arrows
Archers Knight Mortar Giant Skeleton
Knight
Archers Mortar Fire Spirit Bomber Arrows
Mortar
Knight Fire Spirit Bomber Archers Arrows
Tesla
Giant Skeleton
Fire Spirit Bomber Archers Arrows

Defense Synergies 4 12

Fire Spirit
Knight Giant Skeleton
Bomber
Knight Mortar Tesla
Archers
Knight Mortar Tesla Giant Skeleton
Arrows
Knight Mortar Tesla Giant Skeleton
Knight
Fire Spirit Bomber Archers Tesla Arrows Mortar
Mortar
Bomber Archers Arrows Knight Tesla
Tesla
Knight Bomber Archers Arrows Mortar
Giant Skeleton
Fire Spirit Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Tesla
Bomber Knight Mortar Tesla
Mortar Tesla Fire Spirit Bomber Archers Knight Giant Skeleton
Tesla Bomber Knight Mortar
Bomber Arrows Giant Skeleton
Arrows Fire Spirit Bomber Archers Tesla
Tesla Fire Spirit Archers Arrows Mortar
Arrows Tesla Giant Skeleton
Tesla Mortar
Knight Fire Spirit Bomber Archers Tesla Giant Skeleton
Archers Bomber Arrows Knight Tesla Giant Skeleton
Arrows Tesla Archers
Mortar Tesla Fire Spirit Bomber Knight Giant Skeleton
Fire Spirit Bomber Arrows Mortar Tesla
Knight Mortar Tesla
Mortar Tesla
Tesla Bomber Arrows Knight Mortar
Fire Spirit Arrows Mortar Tesla Bomber Archers Knight
Arrows Mortar Fire Spirit Bomber Archers Knight Tesla Giant Skeleton
Mortar Tesla
Bomber Fire Spirit Archers Arrows Knight Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Giant Skeleton
Bomber Archers Arrows Knight Mortar Tesla
Giant Skeleton Knight
Giant Skeleton Knight Tesla
Giant Skeleton Knight Tesla
Fire Spirit Arrows Archers Tesla
Archers Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Knight Mortar
Tesla
Knight Tesla Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Tesla
Bomber Archers Tesla
Tesla Bomber Archers Knight Mortar Giant Skeleton
Arrows Bomber Archers Tesla Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Giant Skeleton
Arrows Mortar
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Bomber Fire Spirit Arrows Mortar
Arrows Fire Spirit
Fire Spirit Bomber Archers Arrows Mortar
Arrows Fire Spirit
Arrows Mortar
Fire Spirit
Arrows Knight Mortar
Fire Spirit Archers Arrows
Fire Spirit Knight Mortar
Arrows Mortar
Arrows Mortar
Bomber Arrows Mortar
Arrows Mortar
Arrows Mortar
Bomber
Fire Spirit Bomber Archers Arrows Mortar
Fire Spirit Bomber Arrows Mortar
Giant Skeleton
Arrows
Arrows Mortar
Arrows Fire Spirit Bomber Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Fire Spirit Archers Arrows
Bomber Arrows Mortar
Arrows
Giant Skeleton
Arrows
Fire Spirit Archers
Fire Spirit Archers Arrows
Arrows
Knight
Arrows Bomber Mortar
Arrows Giant Skeleton
Giant Skeleton
Mortar Giant Skeleton

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