My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Gang Furnace Goblin Barrel Skeleton Army
Zap
Minions Goblin Gang Furnace Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Goblin Gang Furnace Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Gang Furnace Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Furnace Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minions Goblin Gang Furnace Goblin Barrel Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Goblin Barrel Skeleton Army
Fireball
Minions Goblin Gang Furnace Inferno Tower Goblin Barrel Skeleton Army
Poison
Minions Goblin Gang Furnace Inferno Tower Skeleton Army
Lightning
Knight Furnace Inferno Tower
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Goblin Barrel Skeleton Army Furnace Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Furnace
Knight
Minions Goblin Gang Goblin Barrel Zap Furnace
Minions
Knight Zap
Goblin Gang
Knight Goblin Barrel
Furnace
Zap Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Furnace Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 5 12

Zap
Knight Minions Goblin Gang Furnace Inferno Tower Skeleton Army
Knight
Minions Goblin Gang Inferno Tower Zap Furnace Skeleton Army
Minions
Knight Zap Inferno Tower
Goblin Gang
Knight Inferno Tower Zap Furnace Skeleton Army
Furnace
Zap Knight Goblin Gang Skeleton Army
Inferno Tower
Knight Goblin Gang Skeleton Army Zap Minions
Goblin Barrel
Skeleton Army
Inferno Tower Zap Knight Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower
Inferno Tower Skeleton Army Zap Knight Minions Goblin Gang Furnace
Goblin Gang Furnace Inferno Tower Skeleton Army Knight Minions
Inferno Tower Skeleton Army Knight Minions Goblin Gang Furnace
Skeleton Army
Goblin Gang Skeleton Army Zap Minions Furnace
Minions Furnace Inferno Tower Zap Goblin Gang
Zap Inferno Tower
Inferno Tower Minions Goblin Gang Furnace Skeleton Army
Knight Goblin Gang Skeleton Army Inferno Tower
Minions Goblin Gang Skeleton Army Zap Knight Furnace
Minions Inferno Tower Zap Goblin Gang Furnace
Furnace Inferno Tower Skeleton Army Zap Knight Minions Goblin Gang
Skeleton Army Zap Minions Goblin Gang Furnace
Inferno Tower Skeleton Army Knight Goblin Gang Furnace
Inferno Tower Skeleton Army Zap Goblin Gang Furnace
Knight Minions Goblin Gang Furnace Inferno Tower Skeleton Army
Zap Knight Minions Goblin Gang Furnace Skeleton Army
Zap Furnace Knight Minions
Inferno Tower
Goblin Gang Skeleton Army Knight Minions Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Furnace Inferno Tower
Zap Knight Goblin Gang
Goblin Gang Skeleton Army Zap Knight Minions Furnace Inferno Tower
Goblin Gang Skeleton Army Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Skeleton Army
Furnace Zap Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Furnace Inferno Tower
Inferno Tower Knight Skeleton Army
Zap Knight Minions Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Knight Minions Inferno Tower
Skeleton Army Zap
Skeleton Army Knight Goblin Gang Inferno Tower
Furnace Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Knight Minions Furnace
Minions Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap Furnace
Zap Minions Furnace
Furnace
Zap
Zap
Minions Goblin Gang
Zap Knight
Zap
Knight
Minions
Zap Furnace
Zap Furnace
Furnace
Minions
Zap
Zap
Minions
Zap
Zap Furnace
Zap
Zap
Zap
Zap Furnace
Zap Minions
Zap
Zap
Zap Minions Goblin Gang Skeleton Army
Zap
Knight Goblin Gang
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap

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