My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess Royal Ghost Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner Princess
Zap
Princess Bandit
Barbarian Barrel
Wizard Princess Royal Ghost Bandit Magic Archer
The Log
Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Wizard P.E.K.K.A Miner Princess Royal Ghost Bandit Magic Archer
Fireball
Wizard Princess Bandit Magic Archer
Poison
Wizard Princess Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Royal Ghost Bandit Magic Archer Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Miner Princess Royal Ghost Bandit

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Miner Royal Ghost Bandit Mega Knight
P.E.K.K.A
Magic Archer Wizard Princess
Miner
Wizard Royal Ghost Bandit Magic Archer Mega Knight
Princess
P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Wizard Miner Princess Bandit Magic Archer Mega Knight
Bandit
Wizard Miner Royal Ghost Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Miner Royal Ghost Bandit Mega Knight
Mega Knight
Wizard Miner Princess Royal Ghost Bandit Magic Archer

Defense Synergies 0 13

Wizard
P.E.K.K.A Royal Ghost Bandit Mega Knight
P.E.K.K.A
Wizard Princess
Miner
Mega Knight
Princess
P.E.K.K.A Royal Ghost Bandit Mega Knight
Royal Ghost
Wizard Princess Mega Knight
Bandit
Wizard Princess Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Wizard Miner Princess Royal Ghost Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Princess Mega Knight
Royal Ghost Bandit Magic Archer Mega Knight
Wizard Princess Magic Archer
P.E.K.K.A Bandit Magic Archer Mega Knight
P.E.K.K.A Princess
Miner Royal Ghost Bandit Mega Knight
Wizard Princess Royal Ghost Bandit Magic Archer Mega Knight
Wizard Princess Magic Archer
P.E.K.K.A Mega Knight Wizard Bandit
Wizard Mega Knight P.E.K.K.A Princess Royal Ghost Magic Archer
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight P.E.K.K.A
Mega Knight Wizard Royal Ghost Bandit Magic Archer
Wizard Princess Royal Ghost Bandit Magic Archer Mega Knight
P.E.K.K.A
Wizard Royal Ghost Mega Knight P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Royal Ghost Bandit
Bandit Wizard Miner Royal Ghost Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Mega Knight Bandit
P.E.K.K.A Bandit Mega Knight
Wizard Princess Magic Archer
P.E.K.K.A Bandit
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Wizard Bandit
Wizard Princess Magic Archer Mega Knight
P.E.K.K.A Magic Archer
Mega Knight Wizard P.E.K.K.A Princess Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Royal Ghost Bandit
Miner Princess Royal Ghost Bandit Magic Archer
Miner Bandit Magic Archer
Wizard Magic Archer Mega Knight
Wizard Princess Magic Archer
Wizard Princess Magic Archer
Wizard Princess Magic Archer
Miner Wizard Bandit
Miner Wizard Princess Bandit Magic Archer
Wizard Princess Magic Archer
Miner Princess Bandit Magic Archer
Princess Bandit Magic Archer
Princess Magic Archer
Wizard Princess Bandit Magic Archer
Magic Archer Wizard Princess Bandit Mega Knight
Wizard Princess Bandit Magic Archer Mega Knight
Wizard Miner Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard Princess
Wizard Princess Magic Archer Mega Knight
Miner Wizard Princess Royal Ghost Bandit Magic Archer
Wizard Miner Princess Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Wizard Princess Magic Archer
Wizard
Wizard Miner Bandit Magic Archer Mega Knight
Princess Magic Archer
P.E.K.K.A Mega Knight
Wizard Princess Magic Archer
Princess Bandit Magic Archer
Wizard Princess Magic Archer
Miner Wizard Princess Magic Archer Mega Knight
Wizard Princess Magic Archer
P.E.K.K.A Mega Knight
Princess Magic Archer
Princess Magic Archer
Miner Princess Royal Ghost Bandit Magic Archer Mega Knight

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