My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Baby Dragon Witch
Zap
Goblin Gang Minion Horde Witch
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Wizard Baby Dragon Witch
Fireball
Goblin Gang Minion Horde Wizard Baby Dragon Witch
Poison
Goblin Gang Minion Horde Wizard Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Fireball Baby Dragon Minion Horde Wizard Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Fireball Baby Dragon Minion Horde

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Minion Horde
Mega Knight Golem
Fireball
Golem Baby Dragon Mega Knight
Wizard
Golem Mega Knight
Baby Dragon
Golem Goblin Gang Fireball Witch Mega Knight
Witch
Baby Dragon Golem Mega Knight
Golem
Fireball Baby Dragon Goblin Gang Minion Horde Wizard Witch
Mega Knight
Minion Horde Fireball Wizard Baby Dragon Witch

Defense Synergies 0 5

Goblin Gang
Minion Horde
Fireball
Mega Knight
Wizard
Mega Knight
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Golem
Mega Knight
Fireball Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Minion Horde Goblin Gang Witch Mega Knight
Goblin Gang Minion Horde Witch Mega Knight
Minion Horde Witch Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Baby Dragon Mega Knight
Minion Horde Goblin Gang Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Mega Knight
Minion Horde Witch Goblin Gang
Goblin Gang Minion Horde Mega Knight
Goblin Gang Minion Horde Witch Fireball Wizard Baby Dragon Mega Knight
Minion Horde Goblin Gang Fireball Wizard Baby Dragon Witch
Minion Horde Mega Knight Goblin Gang Fireball Wizard Witch
Fireball Wizard Mega Knight Goblin Gang Minion Horde Baby Dragon Witch
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Fireball Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Fireball Mega Knight
Goblin Gang Wizard Mega Knight Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Witch
Fireball Goblin Gang Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Minion Horde Witch
Goblin Gang Mega Knight Minion Horde Fireball
Goblin Gang Minion Horde Witch Mega Knight
Fireball Wizard Goblin Gang Minion Horde Baby Dragon Witch
Goblin Gang Minion Horde Fireball Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Fireball Baby Dragon Witch
Witch Goblin Gang Minion Horde
Mega Knight Minion Horde Witch
Mega Knight Fireball
Mega Knight Goblin Gang Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Baby Dragon Witch Mega Knight
Goblin Gang Witch Minion Horde Fireball Baby Dragon
Mega Knight Minion Horde Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Minion Horde Baby Dragon Mega Knight
Fireball Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Baby Dragon Mega Knight
Fireball
Minion Horde
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Witch Mega Knight
Minion Horde Fireball Baby Dragon Mega Knight
Fireball Wizard
Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Mega Knight
Minion Horde Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Goblin Gang Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Goblin Gang Minion Horde Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
Minion Horde Mega Knight
Goblin Gang Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Mega Knight

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