My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army Ice Wizard Magic Archer
The Log
Fire Spirit Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Wizard Skeleton Army Ice Wizard Magic Archer
Fireball
Wizard Skeleton Army Ice Wizard Magic Archer
Poison
Wizard Skeleton Army Ice Wizard Magic Archer
Lightning
Valkyrie Wizard Ice Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Ice Wizard Valkyrie Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Fire Spirit Royal Giant Valkyrie Ice Wizard Magic Archer
Royal Giant
Fire Spirit Ice Wizard Zap Wizard Magic Archer
Valkyrie
Fire Spirit Zap Wizard Magic Archer
Wizard
Royal Giant Valkyrie
Skeleton Army
Ice Wizard
Royal Giant Zap
Magic Archer
Zap Royal Giant Valkyrie

Defense Synergies 0 13

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Valkyrie Skeleton Army Ice Wizard Magic Archer
Royal Giant
Valkyrie
Fire Spirit Zap Wizard Ice Wizard Magic Archer
Wizard
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Zap Wizard Ice Wizard Magic Archer
Ice Wizard
Zap Valkyrie Wizard Skeleton Army
Magic Archer
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
Skeleton Army Zap Valkyrie Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army
Skeleton Army Fire Spirit Zap Valkyrie Ice Wizard Magic Archer
Fire Spirit Zap Wizard Ice Wizard Magic Archer
Zap Valkyrie Magic Archer
Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Zap Wizard Magic Archer
Zap Wizard Ice Wizard Magic Archer
Skeleton Army Fire Spirit Zap Valkyrie Wizard Ice Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Zap Magic Archer
Skeleton Army
Skeleton Army Zap
Wizard Valkyrie Skeleton Army
Fire Spirit Zap Valkyrie Wizard Skeleton Army Ice Wizard Magic Archer
Zap Valkyrie Wizard Fire Spirit Ice Wizard Magic Archer
Valkyrie Wizard Skeleton Army Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Wizard Magic Archer
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army
Fire Spirit Wizard Zap Ice Wizard Magic Archer
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Magic Archer
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Magic Archer
Skeleton Army Zap Valkyrie Magic Archer
Valkyrie Zap Wizard Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Ice Wizard Magic Archer
Magic Archer
Valkyrie
Wizard Fire Spirit Zap Valkyrie Magic Archer
Wizard Fire Spirit Zap Ice Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Zap Wizard Ice Wizard Magic Archer
Zap Wizard
Fire Spirit
Zap Valkyrie Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Zap Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard Ice Wizard Magic Archer
Zap Wizard Ice Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Fire Spirit Zap Wizard Ice Wizard Magic Archer
Zap Wizard
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Fire Spirit Skeleton Army Magic Archer
Fire Spirit Zap Wizard Ice Wizard Magic Archer
Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: