My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Goblin Giant Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Three Musketeers Skeleton Army
Giant Snowball
Royal Hogs Three Musketeers Skeleton Army Baby Dragon Lumberjack
Zap
Royal Hogs Three Musketeers Skeleton Army
Barbarian Barrel
Elite Barbarians Royal Hogs Three Musketeers Skeleton Army Lumberjack
The Log
Elite Barbarians Royal Hogs Three Musketeers Skeleton Army Lumberjack
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Elite Barbarians Royal Hogs Three Musketeers Skeleton Army Baby Dragon Lumberjack
Fireball
Elite Barbarians Royal Hogs Three Musketeers Skeleton Army Baby Dragon Lumberjack
Poison
Royal Hogs Three Musketeers Skeleton Army
Lightning
Elite Barbarians Three Musketeers Baby Dragon Lumberjack
Rocket
Elite Barbarians Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Baby Dragon Lumberjack Royal Hogs Elite Barbarians Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Baby Dragon Lumberjack

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Lumberjack
Elite Barbarians
Arrows Three Musketeers Lumberjack
Royal Hogs
Arrows Three Musketeers Lumberjack
Rocket
Three Musketeers
Elite Barbarians Royal Hogs
Skeleton Army
Baby Dragon
Lumberjack
Lumberjack
Arrows Elite Barbarians Royal Hogs Baby Dragon

Defense Synergies 0 3

Arrows
Lumberjack
Elite Barbarians
Royal Hogs
Rocket
Three Musketeers
Skeleton Army
Lumberjack
Baby Dragon
Lumberjack
Lumberjack
Arrows Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Elite Barbarians Skeleton Army Lumberjack Three Musketeers
Rocket Three Musketeers Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Three Musketeers Skeleton Army Lumberjack
Arrows Elite Barbarians Rocket Skeleton Army Lumberjack
Arrows Skeleton Army Baby Dragon Lumberjack
Rocket Three Musketeers Arrows Baby Dragon
Rocket Arrows Baby Dragon
Three Musketeers Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Arrows Baby Dragon Lumberjack
Arrows Three Musketeers Baby Dragon
Skeleton Army Lumberjack Elite Barbarians Rocket Three Musketeers
Rocket Three Musketeers Skeleton Army Arrows Baby Dragon Lumberjack
Elite Barbarians Skeleton Army Three Musketeers Lumberjack
Rocket Skeleton Army Elite Barbarians Three Musketeers Lumberjack
Three Musketeers Arrows Elite Barbarians Skeleton Army Lumberjack
Arrows Elite Barbarians Three Musketeers Skeleton Army Baby Dragon Lumberjack
Arrows Baby Dragon Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Skeleton Army Arrows Elite Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians
Arrows Elite Barbarians Rocket Baby Dragon Lumberjack
Skeleton Army Lumberjack Elite Barbarians Rocket
Rocket Skeleton Army Lumberjack Elite Barbarians
Elite Barbarians Three Musketeers Skeleton Army Lumberjack
Arrows Rocket Three Musketeers Baby Dragon
Rocket Skeleton Army Elite Barbarians Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Rocket Elite Barbarians Skeleton Army Baby Dragon
Three Musketeers Skeleton Army
Elite Barbarians Lumberjack
Rocket Skeleton Army Arrows Elite Barbarians
Elite Barbarians Rocket Skeleton Army Three Musketeers Lumberjack
Three Musketeers Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Rocket Three Musketeers Baby Dragon Lumberjack
Arrows Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Elite Barbarians Three Musketeers Lumberjack
Rocket Arrows
Arrows Rocket Baby Dragon
Rocket Elite Barbarians Three Musketeers Baby Dragon
Arrows Rocket Baby Dragon
Arrows Elite Barbarians Baby Dragon
Rocket Arrows Three Musketeers Baby Dragon
Arrows Rocket Three Musketeers Baby Dragon
Arrows Rocket Three Musketeers
Rocket
Rocket Arrows Three Musketeers Baby Dragon
Rocket Arrows Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Elite Barbarians Arrows Baby Dragon
Rocket
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Rocket Skeleton Army
Rocket Arrows Three Musketeers Baby Dragon
Arrows
Rocket Three Musketeers Baby Dragon Lumberjack
Arrows Baby Dragon
Rocket Arrows
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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