My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Giant Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A Miner Bandit Inferno Dragon
Fireball
Bandit Inferno Dragon
Poison
Bats
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Miner Bandit Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Miner

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap P.E.K.K.A Bandit Inferno Dragon
Zap
P.E.K.K.A Miner Bats The Log Bandit Mega Knight
P.E.K.K.A
Zap Bats The Log
The Log
Zap P.E.K.K.A Miner Bandit Mega Knight
Miner
Bats Zap The Log Bandit Inferno Dragon Mega Knight
Bandit
Bats Zap The Log Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap The Log Miner Bandit

Defense Synergies 2 18

Bats
Zap P.E.K.K.A The Log Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats P.E.K.K.A The Log Miner Bandit Inferno Dragon
P.E.K.K.A
The Log Bats Zap
The Log
P.E.K.K.A Bats Zap Miner Bandit Inferno Dragon Mega Knight
Miner
Zap The Log Mega Knight
Bandit
Bats Zap The Log Mega Knight
Inferno Dragon
Bats Zap The Log Mega Knight
Mega Knight
Zap Bats The Log Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Inferno Dragon Bats Zap The Log Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Bandit Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Bats Zap Bandit Mega Knight
Bats Inferno Dragon Zap
Zap P.E.K.K.A The Log Bandit Mega Knight
P.E.K.K.A Inferno Dragon
Miner Bandit Mega Knight
Bats Zap The Log Bandit Mega Knight
Inferno Dragon Bats Zap
P.E.K.K.A Mega Knight Bats Zap The Log Bandit
Mega Knight Bats Zap P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap P.E.K.K.A The Log Bandit Inferno Dragon Mega Knight
Mega Knight Bats P.E.K.K.A
Mega Knight Bats Zap The Log Bandit
Zap The Log Bats Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap The Log Miner Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Zap The Log
P.E.K.K.A Mega Knight Bats Zap The Log Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Bats Zap
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Bats The Log Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Bandit
Mega Knight
Bats Zap P.E.K.K.A The Log Inferno Dragon
Bats Mega Knight Zap P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Miner Bandit
The Log Miner Bandit
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Miner Zap Bandit
Bats
Miner Zap The Log Bandit
Zap
The Log Miner Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Bats
Zap The Log Bandit Mega Knight
Zap The Log Miner Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Miner Zap Bandit
Zap The Log Miner Bandit Mega Knight
Miner Zap The Log Bandit
Bats Zap
Zap Bats
Zap The Log Miner Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Bats Bandit
Zap
The Log
Miner Mega Knight
The Log Zap
Zap
P.E.K.K.A Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Miner Bandit Mega Knight

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