My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Giant Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Elite Barbarians Inferno Tower Wizard
The Log
Archers Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Archers Elite Barbarians Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mini P.E.K.K.A Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Mini P.E.K.K.A The Log
Archers
Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Zap Archers Wizard The Log
Mini P.E.K.K.A
Zap Archers Wizard The Log
Inferno Tower
Wizard
Elite Barbarians Mini P.E.K.K.A
Rocket
The Log
Zap Elite Barbarians Mini P.E.K.K.A

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Archers Elite Barbarians Inferno Tower The Log
Archers
Zap Mini P.E.K.K.A Inferno Tower The Log
Elite Barbarians
Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Zap The Log Archers Elite Barbarians Wizard
Inferno Tower
The Log Zap Archers
Wizard
Elite Barbarians Mini P.E.K.K.A The Log
Rocket
The Log
The Log
Mini P.E.K.K.A Inferno Tower Zap Archers Elite Barbarians Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Zap The Log
Mini P.E.K.K.A Inferno Tower Rocket Archers Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Elite Barbarians Mini P.E.K.K.A Rocket The Log
The Log Zap Archers
Inferno Tower Rocket Zap Archers Wizard
Rocket Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Archers Mini P.E.K.K.A Inferno Tower
Archers Zap Wizard The Log
Inferno Tower Zap Archers Wizard
Mini P.E.K.K.A Inferno Tower Zap Elite Barbarians Wizard Rocket The Log
Wizard Rocket Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Rocket Zap Elite Barbarians Mini P.E.K.K.A The Log
Wizard Elite Barbarians Mini P.E.K.K.A Inferno Tower
Zap Archers Elite Barbarians Wizard The Log
Zap Wizard The Log Archers
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Archers Elite Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Elite Barbarians Inferno Tower
Zap Archers Elite Barbarians Mini P.E.K.K.A Wizard Rocket The Log
Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower Rocket The Log
Mini P.E.K.K.A Rocket Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A
Wizard Rocket Zap Archers
Mini P.E.K.K.A Rocket Archers Elite Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Zap Rocket Elite Barbarians Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Rocket Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Rocket Inferno Tower Wizard
Wizard Archers
Elite Barbarians Inferno Tower Zap Archers Mini P.E.K.K.A Rocket The Log
Zap Archers Elite Barbarians Mini P.E.K.K.A Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket The Log
Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Rocket
Archers Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Rocket Elite Barbarians Mini P.E.K.K.A
Rocket Zap Wizard The Log
Zap Archers Wizard Rocket
Rocket Elite Barbarians The Log
Rocket
Zap Elite Barbarians The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Archers Mini P.E.K.K.A Wizard The Log
Rocket Zap Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Rocket Zap The Log
Elite Barbarians Zap Archers Wizard
Zap Rocket Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Archers Rocket
Rocket Zap Archers Wizard
The Log
Mini P.E.K.K.A Wizard Rocket
The Log Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket The Log
Zap Rocket
Zap Rocket The Log

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