My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Goblin Giant Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Hog Rider Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Fireball Valkyrie Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Miner Electro Wizard Valkyrie Ice Wizard
Fireball
Zap Hog Rider Miner Electro Wizard
Valkyrie
Hog Rider Zap P.E.K.K.A Electro Wizard
Hog Rider
Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A
Zap Electro Wizard Valkyrie Ice Wizard
Miner
Zap Fireball Electro Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Hog Rider Miner

Defense Synergies 2 13

Zap
Fireball Electro Wizard Valkyrie P.E.K.K.A Miner Ice Wizard
Fireball
Zap Valkyrie Miner Ice Wizard Electro Wizard
Valkyrie
Zap Fireball P.E.K.K.A Ice Wizard Electro Wizard
Hog Rider
P.E.K.K.A
Zap Valkyrie Ice Wizard Electro Wizard
Miner
Zap Fireball
Ice Wizard
Zap Fireball Valkyrie P.E.K.K.A
Electro Wizard
Zap Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Ice Wizard Electro Wizard
Electro Wizard Zap Fireball Ice Wizard
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Valkyrie Miner Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Zap Fireball
Zap Fireball Ice Wizard Electro Wizard
P.E.K.K.A Zap Fireball Valkyrie Ice Wizard Electro Wizard
Fireball Valkyrie Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Valkyrie Ice Wizard Electro Wizard
Zap Valkyrie Fireball Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Valkyrie Miner
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Valkyrie
Fireball Zap Ice Wizard Electro Wizard
P.E.K.K.A Fireball Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Zap Fireball Valkyrie P.E.K.K.A
Valkyrie Zap Fireball P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Miner Ice Wizard Electro Wizard
Fireball Miner
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball Valkyrie Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Miner Zap Ice Wizard Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball
Fireball Zap Ice Wizard Electro Wizard
Fireball
Fireball Miner Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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