My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Giant Skeleton
Giant Snowball
Minions Goblin Gang Balloon Lumberjack
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Lumberjack
The Log
Goblin Gang Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Balloon Giant Skeleton Lumberjack
Fireball
Minions Goblin Gang Wizard Balloon Lumberjack
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions Giant Skeleton Lumberjack
Arrows
Zap Balloon Giant Skeleton Lumberjack
Minions
Zap Balloon Giant Skeleton Lumberjack
Goblin Gang
Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton Lumberjack
Balloon
Zap Arrows Lumberjack Minions Goblin Gang Wizard Giant Skeleton
Giant Skeleton
Zap Arrows Minions Goblin Gang Wizard Balloon Lumberjack
Lumberjack
Balloon Zap Arrows Minions Wizard Giant Skeleton

Defense Synergies 0 14

Zap
Arrows Minions Goblin Gang Giant Skeleton Lumberjack
Arrows
Zap Giant Skeleton Lumberjack
Minions
Zap Giant Skeleton Lumberjack
Goblin Gang
Zap Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Zap Arrows Minions Goblin Gang Wizard Lumberjack
Lumberjack
Zap Arrows Minions Goblin Gang Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Lumberjack Zap Minions Goblin Gang
Goblin Gang Lumberjack Minions Giant Skeleton
Lumberjack Minions Goblin Gang
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Zap Minions Lumberjack
Minions Zap Arrows Goblin Gang Wizard
Zap Arrows Giant Skeleton
Minions Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Minions Goblin Gang Zap Arrows Wizard Giant Skeleton Lumberjack
Arrows Minions Zap Goblin Gang Wizard
Lumberjack Zap Minions Goblin Gang Wizard Giant Skeleton
Wizard Zap Arrows Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Wizard Arrows Minions Goblin Gang Lumberjack
Arrows Zap Minions Goblin Gang Wizard Lumberjack
Zap Arrows Wizard Minions Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Wizard Arrows Minions Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Giant Skeleton
Zap Arrows Goblin Gang Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Zap Minions
Goblin Gang Giant Skeleton Lumberjack Zap
Giant Skeleton Goblin Gang Lumberjack
Arrows Wizard Zap Minions Goblin Gang
Goblin Gang Minions Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Minions
Goblin Gang
Minions Giant Skeleton Lumberjack
Zap Arrows Giant Skeleton
Giant Skeleton Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Zap Minions Giant Skeleton Lumberjack
Arrows Minions Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Zap Arrows
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Goblin Gang Lumberjack
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Minions
Zap Arrows Wizard
Zap Arrows Wizard
Minions Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard
Zap Arrows
Giant Skeleton
Arrows Wizard
Zap Minions Goblin Gang
Zap Arrows Wizard
Arrows
Goblin Gang Wizard Lumberjack
Arrows Zap Wizard
Zap Arrows Giant Skeleton
Zap Minions Goblin Gang Giant Skeleton
Zap
Zap Giant Skeleton

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