My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner
Giant Snowball
Bats Tombstone Witch Miner
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Wizard Witch
The Log
Tombstone Witch
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Wizard Witch Miner
Fireball
Tombstone Wizard Witch
Poison
Bats Tombstone Wizard Witch
Lightning
Tombstone Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tombstone Miner Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tombstone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap
Zap
Giant Miner Bats Witch The Log
Tombstone
Giant
Bats Zap Miner Wizard Witch The Log
Wizard
Giant Miner
Witch
Zap Giant Miner
The Log
Zap Giant Miner
Miner
Bats Zap Giant Wizard Witch The Log

Defense Synergies 0 10

Bats
Zap The Log
Zap
Bats Tombstone Witch The Log Miner
Tombstone
Zap Wizard
Giant
Wizard
Tombstone The Log
Witch
Zap The Log
The Log
Bats Zap Wizard Witch Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard The Log
Bats Zap Tombstone Witch The Log
Witch Bats Tombstone
Witch Bats Tombstone
Tombstone The Log
The Log Bats Zap
Bats Zap Tombstone Wizard Witch
Zap The Log
Witch Tombstone
Miner
Bats Witch Zap Tombstone Wizard The Log
Bats Zap Wizard Witch
Tombstone Bats Zap Wizard Witch The Log
Wizard Bats Zap Tombstone Witch The Log
Tombstone
Zap The Log
Wizard Bats Tombstone Witch
Tombstone Bats Zap Wizard Witch The Log
Zap Wizard Witch The Log Bats Tombstone
Wizard Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Witch
Zap Wizard The Log Miner
Tombstone Bats Zap Witch The Log
Bats Zap The Log
Tombstone Witch
Wizard Bats Zap Witch
Bats Tombstone Witch
Zap Bats Tombstone Witch The Log
Witch Tombstone
Bats Tombstone Witch
Zap The Log
Tombstone Wizard Witch
Wizard Witch
Tombstone Witch Bats Zap The Log
Bats Zap Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Wizard Zap The Log
Wizard Bats Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Bats
Miner Zap Wizard The Log
Zap Wizard
The Log Miner
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard Witch The Log Miner
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Miner Zap Wizard Witch
Zap Wizard Witch The Log Miner
Miner Zap The Log
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard The Log Miner
Zap
Wizard The Log
Zap Bats Tombstone Witch
Zap Wizard Witch
The Log
Miner Wizard
The Log Zap Wizard
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: