My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats
Barbarian Barrel
Valkyrie Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Baby Dragon P.E.K.K.A
Fireball
Wizard Baby Dragon
Poison
Bats Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Arrows Valkyrie Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Arrows

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Rage Baby Dragon P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Valkyrie Baby Dragon
Arrows
Zap P.E.K.K.A
Valkyrie
Bats Zap Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Bats Wizard
Baby Dragon
Bats Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Valkyrie Wizard Baby Dragon

Defense Synergies 0 15

Bats
Zap Valkyrie Baby Dragon P.E.K.K.A
Zap
Bats Arrows Valkyrie Baby Dragon P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Arrows Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rage
Baby Dragon
Bats Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
P.E.K.K.A Bats Zap Valkyrie
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Bats Zap Valkyrie Baby Dragon
Bats Zap Arrows Wizard Baby Dragon
Zap Arrows Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Valkyrie
Bats Valkyrie Zap Arrows Wizard Baby Dragon
Arrows Bats Zap Wizard Baby Dragon
P.E.K.K.A Bats Zap Valkyrie Wizard
Valkyrie Wizard Bats Zap Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Bats Arrows Valkyrie P.E.K.K.A
Arrows Bats Zap Valkyrie Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon Bats
P.E.K.K.A
Valkyrie Wizard Bats Arrows Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A
Zap Arrows Valkyrie Wizard Baby Dragon
P.E.K.K.A Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie
Arrows Wizard Bats Zap Baby Dragon
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Bats Zap Valkyrie Baby Dragon P.E.K.K.A
Bats Arrows Valkyrie Zap Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Wizard Zap Arrows Valkyrie Baby Dragon
Arrows Wizard Bats Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Bats
Zap Arrows Valkyrie Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats
Zap Arrows Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Bats Zap Arrows Wizard Baby Dragon
Zap Bats Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Bats
Zap Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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