My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Bandit
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Guards Bandit
Barbarian Barrel
Knight Goblin Gang Guards Bandit Magic Archer
The Log
Goblin Gang Guards Bandit
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Knight Goblin Gang Guards Bandit Magic Archer
Fireball
Goblin Gang Bandit Magic Archer
Poison
Goblin Gang Guards Magic Archer
Lightning
Knight Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Guards Tornado Bandit Fireball Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Goblin Gang Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Magic Archer
Goblin Gang
Knight Mirror Bandit
Fireball
Mirror Tornado Knight Magic Archer
Mirror
Fireball Goblin Gang Tornado Magic Archer
Guards
Bandit
Tornado
Fireball Magic Archer Mirror
Bandit
Goblin Gang Guards Magic Archer
Magic Archer
Tornado Knight Fireball Mirror Bandit

Defense Synergies 6 10

Knight
Goblin Gang Magic Archer Fireball Tornado
Goblin Gang
Knight Mirror Guards Bandit Magic Archer
Fireball
Mirror Tornado Knight Bandit
Mirror
Fireball Tornado Goblin Gang Magic Archer
Guards
Goblin Gang Magic Archer
Tornado
Fireball Mirror Magic Archer Knight
Bandit
Goblin Gang Fireball Magic Archer
Magic Archer
Knight Tornado Goblin Gang Mirror Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Knight Goblin Gang Bandit
Goblin Gang Tornado Knight Bandit
Knight Goblin Gang Guards Bandit
Fireball Tornado
Goblin Gang Fireball Tornado Guards Bandit Magic Archer
Tornado Goblin Gang Fireball Magic Archer
Fireball Bandit Magic Archer
Goblin Gang Tornado
Knight Goblin Gang Guards Tornado Bandit
Goblin Gang Guards Knight Fireball Tornado Bandit Magic Archer
Goblin Gang Fireball Tornado Magic Archer
Knight Goblin Gang Fireball Guards Bandit
Fireball Goblin Gang Guards Tornado Magic Archer
Knight Goblin Gang Bandit
Tornado Goblin Gang Fireball Bandit
Knight Goblin Gang Fireball Tornado
Fireball Knight Goblin Gang Guards Tornado Bandit Magic Archer
Tornado Knight Fireball Guards Bandit Magic Archer
Tornado
Goblin Gang Knight Fireball Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Fireball Bandit
Fireball Bandit Knight Goblin Gang Magic Archer
Goblin Gang Guards Bandit Knight
Goblin Gang Guards Knight Fireball Tornado Bandit
Knight Goblin Gang Guards Bandit
Fireball Goblin Gang Tornado Magic Archer
Goblin Gang Guards Knight Fireball Bandit
Knight
Knight Fireball Tornado Bandit Magic Archer
Goblin Gang Guards
Knight Guards
Fireball Guards Tornado
Knight Goblin Gang Fireball Guards Bandit
Fireball Magic Archer
Goblin Gang Guards Knight Fireball Tornado Magic Archer
Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Guards Bandit
Fireball Tornado Bandit Magic Archer
Fireball Bandit Magic Archer
Knight Fireball Guards
Fireball Magic Archer
Fireball Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Bandit
Goblin Gang Fireball Guards Tornado
Knight Fireball Tornado Bandit Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball Tornado
Fireball Bandit Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Magic Archer
Fireball Tornado Bandit Magic Archer
Fireball Tornado Bandit Magic Archer
Fireball Tornado Bandit Magic Archer
Fireball Tornado Magic Archer
Fireball Guards
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Guards Bandit Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Knight Goblin Gang Magic Archer
Fireball Magic Archer
Fireball Tornado
Goblin Gang Fireball Guards Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Bandit Magic Archer

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